I made a simple addon to test and i made a feature to let my ore naturally spawn and i even enabled custom biomes but my ore is not spawning
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Steps
1. Create an Addon with a block (example:ruby_ore)
2. add a features and feature_rules folders and make a feature and a feature_rule
3. run minecraft bedrock (PE) with "Custom Biomes" Experimental toggle.
.4 Then once the world was created i went into spectator and night vision 1666 seconds but i could not find my ore i even went to Microsoft Learn and got a sample feature for coal_ore_feature and replaced the name with example:ruby_ore_feature + i also replaced what block it places, from minecraft:coal_ore to example_ruby_ore (of course it was'nt example but it was ruby_ore)
what happend: but no matter what even from using Bridge v2 and Microsoft Learn nothing worked and none of my new ore block spawned.
Expectations: I thought my new ore would spawn somewhere
I attached a sample image from of a character from an old 80s show cause it was the only image i could find at the time.
Tested this on 1.20.81. The reason your custom ore features aren't spawning is due to the following errors being thrown:
[FeatureRegistry][error]-My World | bridge:ruby_ore_feature | The feature uses the feature type 'minecraft:ore_feature', which is considered internal and thus not compatible with this engine version of the game.
[FeatureRegistry][error]-My World | No definition found for feature 'bridge:ruby_ore_feature'
These issues can be addressed by updating the format version and min_engine version to the latest release, among other things. This is more of a technical support issue than a bug.
Please update us if the issue persists after resolving these issues.
However, this issue has been temporarily closed as Awaiting Response
Could you please provide more details and attach mentioned addon?
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