mojira.dev
MCPE-18276

leads break when i enter the neather.

when i enter the neather all leads on horses, donkeys and mules come off. I get the leads back but if a horse is on a fence with a lead. it breaks when i enter the neather. It also does it in survival as well.

Comments 7

According to the wiki this is either working as intended or they dont know how to fix it as its been an issue for a while.

What do you mean "works as intended"? Is it supposed to do that? It started in version 0.16.0

https://bugs.mojang.com/browse/MC-14826 that's a link to an epic legacy report for jmc.

Apparently leads are being kept as a temporary means to arrest a mobs movements. They are not saved to the chunk, so youl need opaque blocks to keep animals in place.

So that's what I mean as wai. The devs dont seem to be working towards a "permanent" lead. Sorry I wasn't more clear in my previous comment.

uuuuuuuumm i'm confused as to what you said. =(

so your saying leads are temporary "arrests"?

Thank you for your report!
However, this issue has been closed as Cannot Reproduce.

We were unable to reproduce the problem you are describing. It may have been fixed in a recent update. Please comment if you can reliably reproduce this issue still.

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Hmm ok It still happens to me every once in a while, not every time i enter the neather this happens. But it still does, I will comment when it happens again, if I see anything new when it happens.

Alex Lange

(Unassigned)

Unconfirmed

Tablet - Android - Amazon Kindle Fire

android

0.16.1

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