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MCPE-183651

Wardens get attracted to pressure plates they themselves stand on

Wardens can essentially soft lock themselves by walking across a pressure plate.

Steps to Reproduce:
1. Spawn in a Warden in Creative with no other mobs nearby
2. Surround the Warden with pressure plates of any type
3. Wait for the Warden to walk across one of them

Observed Results:
When the Warden walks over and off a pressure plate, the noise produced by the plate going back up attracts the Warden to stand on it again.

This traps the Warden in an endless cycle of stepping off the pressure plate and being attracted back onto it, until the Warden detects a player/mob to prioritize.

Expected Results:
The Warden shouldn't be attracted to the noise produced by a pressure plate it itself stands on.

As a map-maker, trying to make stealth areas with Wardens and pressure plates (as an added difficulty for the player to navigate) always leads to this bug arising.

Comments 5

Can confirm, affects 1.21.51. Although, I believe this is probably intentional. Wardens can pretty much "softlock" themselves on plenty of other things, such as note blocks linked to a redstone clock, etc. They will always prioritize any sounds produced by any entity, so while it may be an inconvenience in certain scenarios, I don't think it's really a bug, since this behavior can also be used to the advantage of the player to distract the warden while they navigate the deep dark or an ancient city, I think it can be useful that this feature exists.

It's also a parity issue, since on Java wardens aren't attracted by pressure plates they stand on. And still, it's quite annoying as a map-maker since I love the idea of having stealthy areas with wardens, and naturally you want to use pressure plates to add difficulty as an obstacle for the player. But of course, this issue makes that pretty much impossible. Is it niche? Definitely, but I also just think it's pretty silly that the most powerful mob in the game can be stumped with a pressure plate.

IF not anything else, I'm hoping Mojang will change this just for parity's sake.

It's also a parity issue, since on Java wardens aren't attracted by pressure plates they stand on. And still, it's quite annoying as a map-maker since I love the idea of having stealthy areas with wardens, and naturally you want to use pressure plates to add difficulty as an obstacle for the player. But of course, this issue makes that pretty much impossible. Is it niche? Definitely, but I also just think it's pretty silly that the most powerful mob in the game can be stumped with a pressure plate.

IF not anything else, I'm hoping Mojang will change this just for parity's sake.

From my tests, wardens are attracted to pressure plates they step on in both java and bedrock, so there's no parity issue there. However, it does appear that on Java the warden is less likely to get stuck on the pressure plates, as it usually stops just before standing on it again, so it's clear there are certain AI differences. It is still possible for a warden to get softlocked onto a pressure plate on Java, but it may take more attempts.

Still an issue as of 1.21.62

SenJai

(Unassigned)

1352549

Community Consensus

Multiple

1.21.1 Hotfix, 1.21.51 Hotfix

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