The bug
For particle files with 1.10.0
format version, in the particle_appearance_billboard
component, the uv
field can be left out. If you do, it defaults to spanning the entire UV of the texture. For particles with 1.21.10
format version, it instead defaults to the top left corner of the texture.
How to reproduce
1. Download and open the attached world
2. Run /particle test:no_uv_old
3. Run /particle test:no_uv_new
Expected behavior
Both particles should be identical: dirt squares. They have identical particle definitions save the format version.
Observed behaviorno_uv_new
is instead a single shade of brown from the top-left of the texture.
Attachments
Comments 3
