Critical particles are behaving weird in dark places, like caverns.
Steps to reproduce:
Go to a dark place or a cavern;
Find a mob and add a source of light close to it;
Set the time to night;
Do a critical hit and watch the critical particle;
Observed result:
The critical particle is darkened or even purple even if there's light around it.
Expected result:
The critical particle should react to the light and have a yellowish color.
Notes:
The particle gets darker when there's light around it.
The particle seems normal in dark places.
Video settings I was using in the videos:
Anti-Aliasing:16
Render distance:36 Chunks
Simulation distance:10 Chunks
Fancy graphics:on
Smooth lighting:on
The changes to the deferred render might have caused this bug even without using any texture packs related to it.
*it does not affect other particles.
*Does not affect Bow crit particles.
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