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MCPE-184841

Critical Hit Particles brightness is affected by daytime and not by surrounding lighting

Critical particles are behaving weird in dark places, like caverns.

Steps to reproduce:

  1. Go to a dark place or a cavern;

  2. Find a mob and add a source of light close to it;

  3. Set the time to night;

  4. Do a critical hit and watch the critical particle;

Observed result:
The critical particle is darkened or even purple even if there's light around it.

Expected result:
The critical particle should react to the light and have a yellowish color.

Notes:
The particle gets darker when there's light around it.
The particle seems normal in dark places.
Video settings I was using in the videos:
Anti-Aliasing:16
Render distance:36 Chunks
Simulation distance:10 Chunks
Fancy graphics:on
Smooth lighting:on
The changes to the deferred render might have caused this bug even without using any texture packs related to it.

*it does not affect other particles.
*Does not affect Bow crit particles.

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I am having the same problem, this issue has also made its way into the base game with 1.21.20

whatr

(Unassigned)

1331978

Confirmed

Multiple

1.21.50.25 Preview, 1.21.30.22 Preview, 1.21.30.21 Preview

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