mojira.dev

GotATrashCan

Assigned

No issues.

Reported

MCPE-225224 Mob drops are dropped in the exact same position with the same rotation, causing z-fighting Confirmed MCPE-221871 The "banner_pole" material no longer hides entity shadows Confirmed MCPE-220347 The "on_fire_color" component in a mob's render controllers does not display the right color in game Fixed MCPE-194277 Entity death animation is no longer smooth Unconfirmed MCPE-190835 Attacking a mob while sprint jumping still removes all of the player's momentum and teleports the player backwards Duplicate MC-279663 Turtles now rotate their front fins along the x axis while swimming Confirmed MCPE-189977 Turtles do not rotate their front fins along the x axis while swimming, breaking parity with Java Edition Confirmed MCPE-189501 Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards Fixed MCPE-187613 Zombies have a 100% chance to spread fire when attacking while on fire Duplicate MCPE-187611 Unused pixels in the jungle boat's texture file Unconfirmed MCPE-187610 Some blocks no longer have the correct shading in UI screens Duplicate MCPE-186601 Filling End Portal Frames does not emit particles anymore Confirmed MCPE-186600 Warden's melee attack does not deal extra knockback Confirmed MCPE-186493 Snow Golems' bodies don't turn when looking around Community Consensus MCPE-186490 Horses are the same size as Skeleton Horses and Zombie Horses Confirmed MCPE-186487 Endermite particles are offset underground Confirmed MCPE-186486 Allays and Vexes don't have transparent torsos Confirmed MCPE-186470 Sniffer model is different between Bedrock and Java Confirmed MCPE-186468 Paintings use incorrect placing and breaking sounds Confirmed MCPE-184043 Slimes' and Magma Cubes' attack sounds are unused Confirmed

Comments

I can no longer reproduce this bug on the latest preview (1.21.100.20), so it looks like it’s been fixed

As of 1.21.90.26 I am no longer able to reproduce this issue, this report should be resolved as fixed

As of 1.21.90.23 this issue has finally been fixed, as I am no longer able to reproduce it on that version

Here is the issue still happening on 1.21.80.27

[media]

The death animation is also now unsmooth and extremely jittery compared to previous versions

This bug was not fixed at all in the 1.21.62 hotfix or the new 1.21.70.25 preview, despite it being stated as fixed in the changelog for both of these

As of 1.21.70.22 this also affects the forwards walking/running animation

Can confirm, the player also rotates when moving backwards which is unintentional. See MCPE-49899

Now would be a good time to fix both of these issues

Can confirm, although they only have z-fighting on some coordinates. For example, if their z-coordinate is at 80 then they will look normal, but place them almost anywhere else and they will start z-fighting.

@boda kugga It seems all of the blocks that are now z-fighting only do it on certain coordinates, and on some coordinates they look normal without the z-fighting

@MrMuskle Thanks for finding the exact snapshot, I'll update the description to include it

@Emir Misiratov Added a video showing the steps to reproduce, and the sound only playing once

@GenkiMods Yeah, this would be an extremely easy fix to implement in vanilla. The sounds are in the game, it just seems Mojang forgot to actually use them correctly. 

Can confirm on 1.21.51. This makes certain mobs like the Creaking way less dangerous than they should be.

This seems like a bug you are having with an addon, not the vanilla game. This should be sent to the creator of the addon instead of the offical bug tracker site.