mojira.dev

GotATrashCan

Assigned

No issues.

Reported

MCPE-228318 Big and Small Dripleaf stems are too wide now, breaking parity with Java Edition Confirmed MCPE-228167 Creaking attack animation cuts off too early Duplicate MCPE-228166 Copper Torch flame particle doesn't match the new Copper Torch texture Confirmed MCPE-227925 Preview GDK Build doesn't start up Duplicate MCPE-225224 Mob drops are dropped in the exact same position with the same rotation, causing z-fighting Confirmed MCPE-221871 The "banner_pole" material no longer hides entity shadows Confirmed MCPE-220347 The "on_fire_color" component in a mob's render controllers does not display the right color in game Fixed MCPE-194277 Entity death animation is no longer smooth Cannot Reproduce MCPE-190835 Attacking a mob while sprint jumping still removes all of the player's momentum and teleports the player backwards Duplicate MC-279663 Turtles now rotate their front fins along the x axis while swimming Confirmed MCPE-189977 Turtles do not rotate their front fins along the x axis while swimming, breaking parity with Java Edition Confirmed MCPE-189501 Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards Fixed MCPE-187613 Zombies have a 100% chance to spread fire when attacking while on fire Duplicate MCPE-187611 Unused pixels in the jungle boat's texture file Unconfirmed MCPE-187610 Some blocks no longer have the correct shading in UI screens Duplicate MCPE-186601 Filling End Portal Frames does not emit particles anymore Confirmed MCPE-186600 Warden's melee attack does not deal extra knockback Confirmed MCPE-186493 Snow Golems' bodies don't turn when looking around Community Consensus MCPE-186490 Horses are the same size as Skeleton Horses and Zombie Horses Confirmed MCPE-186487 Endermite particles are offset underground Confirmed

Comments

This bug is also affecting Potions of Harming, if you throw them at undead mobs then they will take damage rather than healing

[media]
[media]
[media]
[media]
[media]
[media]

This issue was marked as a duplicate of another report, which was marked as “working as intented”

This animation cut off is really not intended and doesn’t happen of Java (creating a parity issue), so either this duplicate report or the original one should be reopened and considered again

This absolutely does not seem like intended behavior, as it doesn’t happen on Java and breaks parity. The full attack animation will NEVER play on Bedrock because the exit condition in the Creaking attack animation controllers is wrong.

I think this issue should be reopened, and I have also made a new animation controller for Creakings that will fix this issue:

[media]

I am having the exact same issue

I can no longer reproduce this bug on the latest preview (1.21.100.20), so it looks like it’s been fixed

As of 1.21.90.26 I am no longer able to reproduce this issue, this report should be resolved as fixed

As of 1.21.90.23 this issue has finally been fixed, as I am no longer able to reproduce it on that version

Here is the issue still happening on 1.21.80.27

[media: 1.21.80.27(bug_still_occurring).mp4]

The death animation is also now unsmooth and extremely jittery compared to previous versions

This bug was not fixed at all in the 1.21.62 hotfix or the new 1.21.70.25 preview, despite it being stated as fixed in the changelog for both of these

As of 1.21.70.22 this also affects the forwards walking/running animation