mojira.dev

GotATrashCan

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MCPE-228318 Big and Small Dripleaf stems are too wide now, breaking parity with Java Edition Confirmed MCPE-228167 Creaking attack animation cuts off too early Duplicate MCPE-228166 Copper Torch flame particle doesn't match the new Copper Torch texture Confirmed MCPE-227925 Preview GDK Build doesn't start up Duplicate MCPE-225224 Mob drops are dropped in the exact same position with the same rotation, causing z-fighting Confirmed MCPE-221871 The "banner_pole" material no longer hides entity shadows Confirmed MCPE-220347 The "on_fire_color" component in a mob's render controllers does not display the right color in game Fixed MCPE-194277 Entity death animation is no longer smooth Cannot Reproduce MCPE-190835 Attacking a mob while sprint jumping still removes all of the player's momentum and teleports the player backwards Duplicate MC-279663 Turtles now rotate their front fins along the x axis while swimming Confirmed

Comments

This bug is also affecting Potions of Harming, if you throw them at undead mobs then they will take damage rather than healing

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This issue was marked as a duplicate of another report, which was marked as “working as intented”

This animation cut off is really not intended and doesn’t happen of Java (creating a parity issue), so either this duplicate report or the original one should be reopened and considered again

This absolutely does not seem like intended behavior, as it doesn’t happen on Java and breaks parity. The full attack animation will NEVER play on Bedrock because the exit condition in the Creaking attack animation controllers is wrong.

I think this issue should be reopened, and I have also made a new animation controller for Creakings that will fix this issue:

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I am having the exact same issue

I can no longer reproduce this bug on the latest preview (1.21.100.20), so it looks like it’s been fixed

As of 1.21.90.26 I am no longer able to reproduce this issue, this report should be resolved as fixed

As of 1.21.90.23 this issue has finally been fixed, as I am no longer able to reproduce it on that version

Here is the issue still happening on 1.21.80.27

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The death animation is also now unsmooth and extremely jittery compared to previous versions

This bug was not fixed at all in the 1.21.62 hotfix or the new 1.21.70.25 preview, despite it being stated as fixed in the changelog for both of these

As of 1.21.70.22 this also affects the forwards walking/running animation

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