Creaking animations are glitchy when compared to Java Edition. When attacking, the animation is cut off before it's supposed to, and their walking animations is much slower when compared to Java Edition, making it look like they're sliding
Steps to reproduce:
Go to Pale Garden biome and set the time to Night, or just manually summon a creaking with
/summon
command or with creaking spawn eggLet the creaking attack or chase you
Expected results:
Creaking animations is smooth and less glitchy, like in Java Edition.
Observed results:
Creaking slides across the floor and doesn't have a smooth transition between attacking and walking again.
Attachments
Comments 8

Only the attack animation is affected in 1.21.50.25 Preview. It has a weird angle and cuts off before it's supposed to.
The walking animation is still slower than Java Edition though, and about the attack animation, the weird angle is present in Java Edition too so i'm not sure if that intended or not.
The updated animation features a proper transition into the attacking stance, but it's still cut off before it's supposed to.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki