mojira.dev
MCPE-187288

Creaking animations is glitchy

Creaking animations are glitchy when compared to Java Edition. When attacking, the animation is cut off before it's supposed to, and their walking animations is much slower when compared to Java Edition, making it look like they're sliding

Steps to reproduce:

  1. Go to Pale Garden biome and set the time to Night, or just manually summon a creaking with /summon command or with creaking spawn egg

  2. Let the creaking attack or chase you

Expected results:
Creaking animations is smooth and less glitchy, like in Java Edition.

Observed results:
Creaking slides across the floor and doesn't have a smooth transition between attacking and walking again.

Attachments

Comments 8

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Confirmed in Android

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Only the attack animation is affected in 1.21.50.25 Preview. It has a weird angle and cuts off before it's supposed to.

The walking animation is still slower than Java Edition though, and about the attack animation, the weird angle is present in Java Edition too so i'm not sure if that intended or not.

The updated animation features a proper transition into the attacking stance, but it's still cut off before it's supposed to.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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KejuGorenk

(Unassigned)

1307924

Confirmed

Multiple

vanilla-parity

1.21.50.26 Preview, 1.21.50.25 Preview, 1.21.50.24 Preview, 1.21.50.20 Preview, 1.21.50.28 Preview, 1.21.60.24 Preview, 1.21.51 Hotfix

Retrieved