still an issue.
still an issue in the latest version.
This can be fixed by replacing "v.walking" inside copper_golem.entity.json files from this:"v.walking = query.modified_move_speed > 0.01;"
To this:"v.walking = 1.0 - math.pow(1.5, 1.0 - 015.0 * query.modified_move_speed);"
I've also attached a modified copper_golem.entity.json files that already included this fix.
That was entirely different issue, that one is about player position on mount while jumping, while this one about mount jump sounds being missing.
Fixed in 1.21.130.20 Preview, Damage Tilt slider has been added to the game.
duplicate of MCPE-184843
As of 1.21.110.25 Preview, this only happens when closing Social drawer opened inside Pause menu.
According to Java Edition report (MC-309654), this is Works As Intended.
These also mentioned in the 26.40.30 Preview Changelog (under Cushion Placement Rules):