mojira.dev

ZazaKrizpy

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Assigned

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Reported

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MCPE-239888 On Fire color overlay no longer fades out smoothly Confirmed MCPE-238192 Creaking can only rotate their head horizontally Community Consensus MCPE-238191 Sulfur cube block position and scale does not match Java Edition Community Consensus MCPE-238041 Cursor does not change appearance when interacting with Ore UI slider Confirmed MCPE-237489 Closed captions are cleared everytime a GUI is closed Confirmed MCPE-237013 End flashes sounds does not have a higher delay Confirmed MCPE-236999 End Flashes are smaller on Bedrock Edition Confirmed MCPE-236412 "held_item_scale" does not affects attachable items Community Consensus MCPE-235889 Mobs unable to look at player/other entities while strolling Confirmed MCPE-235492 The direction of already shown subtitles are not updated when moving around the camera Confirmed

Comments

According to Java Edition report (MC-309654), this is Works As Intended.

These also mentioned in the 26.40.30 Preview Changelog (under Cushion Placement Rules):

Cushions do not have collision and can overlap with other objects (except other cushions)

still an issue in the latest version.

This can be fixed by replacing "v.walking" inside copper_golem.entity.json files from this:
"v.walking = query.modified_move_speed > 0.01;"

To this:
"v.walking = 1.0 - math.pow(1.5, 1.0 - 015.0 * query.modified_move_speed);"

I've also attached a modified copper_golem.entity.json files that already included this fix.

[media]

That was entirely different issue, that one is about player position on mount while jumping, while this one about mount jump sounds being missing.

Fixed in 1.21.130.20 Preview, Damage Tilt slider has been added to the game.

[media: Screenshot (82).png]

As of 1.21.110.25 Preview, this only happens when closing Social drawer opened inside Pause menu.

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