The fix mentioned in the changelogs is about the incorrect rotation of the vanilla panorama (which is reported in MCPE-229841), so the fix mentioned in the changelog is correct and present in-game, they just incorrectly linked to the wrong bug report.
Although I still prefer if Mojang reconsider this and reopen this issue (or the parent issue that this bug report duplicates), as having different panorama rotations while using a resource packs that has custom panorama is just weird.
Here is my device information: GPU: NVIDIA GeForce GTX 745 CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz RAM: 12GB DDR3 DISPLAY RESOLUTION: 1366 x 768 OS: Windows 11 2H52
The fix mentioned in the changelogs is about the incorrect rotation of the vanilla panorama (which is reported in MCPE-229841), so the fix mentioned in the changelog is correct and present in-game, they just incorrectly linked to the wrong bug report.
Although I still prefer if Mojang reconsider this and reopen this issue (or the parent issue that this bug report duplicates), as having different panorama rotations while using a resource packs that has custom panorama is just weird.
Hello!
Yes, the icons remain small.
Here is my device information:
GPU: NVIDIA GeForce GTX 745
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
RAM: 12GB DDR3
DISPLAY RESOLUTION: 1366 x 768
OS: Windows 11 2H52
Fixed in 26.0.27 Preview.
From my testing, no, the fix for this issue doesn’t fix MCPE-172710, both attack and breathing animations is still different.