This can be fixed by replacing "v.walking" inside copper_golem.entity.json files from this:"v.walking = query.modified_move_speed > 0.01;"
To this:"v.walking = 1.0 - math.pow(1.5, 1.0 - 015.0 * query.modified_move_speed);"
I've also attached a modified copper_golem.entity.json files that already included this fix.
Hello!
This issue occurs in a singleplayer world
Here's my device specifications
CPU: Intel(R) Core(TM) i5-4570
GPU: NVIDIA Geforce GTX 745
RAM: 12GB DDR3
No, there’s no addon or resource packs applied
Fixed in 26.10.26 Preview.
no, i can no longer reproduce this in the latest preview
The fix mentioned in the changelogs is about the incorrect rotation of the vanilla panorama (which is reported in MCPE-229841), so the fix mentioned in the changelog is correct and present in-game, they just incorrectly linked to the wrong bug report.
Although I still prefer if Mojang reconsider this and reopen this issue (or the parent issue that this bug report duplicates), as having different panorama rotations while using a resource packs that has custom panorama is just weird.
Hello!
Yes, the icons remain small.
Here is my device information:
GPU: NVIDIA GeForce GTX 745
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
RAM: 12GB DDR3
DISPLAY RESOLUTION: 1366 x 768
OS: Windows 11 2H52
Fixed in 26.0.27 Preview.
From my testing, no, the fix for this issue doesn’t fix MCPE-172710, both attack and breathing animations is still different.
After some testing, the lightning actually does became purple tinted, but only for entities below Y 0 (and possibly for blocks as well, but there's no way to test that since the minimum build height in The End dimension is Y 0).
If the entities move to Y 0 or higher when the end flashes still happen, the lightning for that entities will abruptly changes.