mojira.dev

ZazaKrizpy

Assigned

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Reported

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MCPE-238394 Guardians laser beam does not renders when texture streaming is enabled Duplicate MCPE-238376 Pause options are placed under Network Settings category in the new Ore UI Settings Unconfirmed MCPE-238273 End Crystal beam does not renders when texture streaming is enabled Unconfirmed MCPE-238265 Getting hurt by Sweet Berry Bush does not produce subtitles Confirmed MCPE-238192 Creaking can only rotate their head horizontally Community Consensus MCPE-238191 Sulfur cube block position and scale does not match Java Edition Community Consensus MCPE-238088 Sounds played through entity or attachables animations produces subtitles even when far away Confirmed MCPE-238041 Cursor does not change appearance when interacting with Ore UI slider Unconfirmed MCPE-237836 Rabbit jumps too frequently when moving, causes their animations to desync Unconfirmed MCPE-237764 Baby zombies still uses zombie attak animations while holding an item Confirmed

Comments

After some testing, the lightning actually does became purple tinted, but only for entities below Y 0 (and possibly for blocks as well, but there's no way to test that since the minimum build height in The End dimension is Y 0).

If the entities move to Y 0 or higher when the end flashes still happen, the lightning for that entities will abruptly changes.

[media: purple_tinted_below_y_0.mp4]

This can be fixed by replacing "v.walking" inside copper_golem.entity.json files from this:
"v.walking = query.modified_move_speed > 0.01;"

To this:
"v.walking = 1.0 - math.pow(1.5, 1.0 - 015.0 * query.modified_move_speed);"

I've also attached a modified copper_golem.entity.json files that already included this fix.

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Hello!

  • This issue occurs in a singleplayer world

  • Here's my device specifications
    CPU: Intel(R) Core(TM) i5-4570
    GPU: NVIDIA Geforce GTX 745
    RAM: 12GB DDR3

  • No, there’s no addon or resource packs applied

Fixed in 26.10.26 Preview.

[media: Screenshot 2026-03-07 054422.png]

no, i can no longer reproduce this in the latest preview

The fix mentioned in the changelogs is about the incorrect rotation of the vanilla panorama (which is reported in MCPE-229841), so the fix mentioned in the changelog is correct and present in-game, they just incorrectly linked to the wrong bug report.

Although I still prefer if Mojang reconsider this and reopen this issue (or the parent issue that this bug report duplicates), as having different panorama rotations while using a resource packs that has custom panorama is just weird.

Hello!

  • Yes, the icons remain small.

  • Here is my device information:
    GPU: NVIDIA GeForce GTX 745
    CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    RAM: 12GB DDR3
    DISPLAY RESOLUTION: 1366 x 768
    OS: Windows 11 2H52

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Fixed in 26.0.27 Preview.

From my testing, no, the fix for this issue doesn’t fix MCPE-172710, both attack and breathing animations is still different.

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