mojira.dev
MCPE-228167

Creaking attack animation cuts off too early

Creakings on Bedrock Edition have a very broken attack animation that stops playing way before the animation is actually finished. The issue is the exit condition for the Creaking's attack animation controller, which would be extremely easy to fix.

I have attached an animation controller file that fixes the attack animation, which makes sure the animation is fully finished before stopping it. This attack animation controller can directly replace the one that Creakings currently use.

Step to Reproduce:

  1. Spawn a Creaking

  2. Go into survival and let the Creaking attack you (this can be made easier by giving yourself invincibility with commands)

  3. Pay attention to how fast the attack animation ends

Expected Result:
Their full attack animation plays and stops smoothly

Observed Result:
Their attack animation cuts off too early

Linked issues

Attachments

Comments 2

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This issue was marked as a duplicate of another report, which was marked as “working as intented”

This animation cut off is really not intended and doesn’t happen of Java (creating a parity issue), so either this duplicate report or the original one should be reopened and considered again

GotATrashCan

(Unassigned)

Unconfirmed

Multiple

Windows 11

1.21.120.22 Preview, 1.21.101 Hotfix

Retrieved