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MCPE-184857

Cave generation becomes more blocky at and after +/- 8388608

I have seen this bug before as early as I first noticed it in 1.20, though it may have started earlier since 1.20 was when I started testing it. When at or above +/- 8388608, some inlet caves seem to generate unusual and seem to be more β€œblocky”, like a precision of two blocks. This only affects smaller inlet caves and not large chasms. I have found this on many seeds.

I have attached below some screenshots of what I mean. I have not noticed this bug below the 8 million floating point.

I also have recently found this same occurrence in lower near-bedrock β€œspaghetti” caves.
Steps to reproduce:

  1. Create a new creative world with the following seed:

    7306644533854031802
  2. Run the following command:

    /tp 8388195 10 8388644

Expected result:
Caves after 8388608 on x and z axis should look like normal caves.

Observed reults:
Caves after 8388608 on x and z axis look weird.

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Can confirm in 1.21.21 Android.

Steps to reproduce:

  1. Create a new creative world with the following seed:

    7306644533854031802
  1. Enter spectator mode.

  2. Run the following command:

    /tp 8388195 10 8388644

Expected result:

Caves after 8388608 on x and z axis should look like normal caves.

Observed reults:

Caves after 8388608 on x and z axis look weird.

Hi) Is this still an issue in version 26.32 and later?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Community Consensus

Multiple

1.21.2 Hotfix, 1.21.21 Hotfix

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