mojira.dev
MCPE-184964

Sound location is based on camera view instead of physical player position

if you use the totem in third person,the sound will weakness,but when you carame (third person) next the wall(behind,the Carame in your hitbox),the sound will return to normal again

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The sound of the totem occurs at the location of the player. The sound that you hear is based on the position of the camera. The totem sound is lower in third person because the camera is a few blocks away from the source of the sound. I think this is working as intended.

Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended: see MC-273568.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Make3721

(Unassigned)

Unconfirmed

Android

1.21.2 Hotfix

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