mojira.dev
MCPE-185887

Any failure in a branch breaks/jumps out of the whole /execute command with /loot

Any failure in a branch breaks/jumps out of the whole /execute command with /loot.

When executing /loot with multiple branches, it jumps out the whole /execute command when any branch fails.

This bug happens only with loot command (/execute ... run loot ...). Other commands work correctly.

Steps to reproduce:

  1. Summon some pigs in the world.

  2. Execute the following three commands in chat.

    • /execute as @e[type=pig] run loot give @a kill @s

      • Gives items to the player.✔

    • /execute as @e if entity @s[type=pig] run loot give @a kill @s

      • "@e" selects the player (the nearest entity) first, so the first branch is faild.(Message: Execute subcommand if entity test failed)✔

      • Then "@e" selects a pig, so the second branch should be successful. However, it fails.❌

      • The subsequent branches are ALL failed, as if /execute was jumped out by the first branch.❌

    • /execute as @e run loot give @a kill @s[type=pig]

      • "@e" selects the player (the nearest entity) first, so the first branch is faild.(Message: No targets matched selector)✔

      • Then "@e" selects a pig, so the second branch should be successful. However, it fails.❌

      • The subsequent branches are ALL failed, as if /execute was jumped out by the first branch.❌

Expected behaviors:

All of the three commands above should give items to the player, since there are pigs in the world.

Comments 1

Can confirm in 1.21.21 Android.

Former user

(Unassigned)

1426865

Confirmed

Multiple

1.21.30.23 Preview, 1.21.21 Hotfix

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