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MCPE-187298

Untethered creaking mob when switching creaking heart using pistons

When pushing an active creaking heart using a piston, it still remains powered, but the creaking doesn't detect it when hit.

Steps to reproduce:

  1. Create the mechanism as seen in the attached screenshot. This detects the power state of a creaking heart using a comparator, and uses a piston to move it to another comparator. Note the second comparator doesn't have a top pale oak log.

Observed results:
The creaking heart appears to still be powered, but with no top pale oak log.

Expected results:
The creaking heart should not be powered when pushed with a piston.

Linked issues

Attachments

Comments 5

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Can confirm, relates to MC-277171, but the issue here is that there's a disparity between Java and Bedrock in that on Bedrock pistons can push creaking hearts, meanwhile on Java they can't. The latter (behavior on Java) is most likely the intentional one.

I've gone ahead and created a dedicated report for the main issue here, which is that creaking hearts can be moved with pistons. See MCPE-187305

This is now fixed since creaking hearts are now immovable by pistons per the fix of MCPE-187305

technogust

(Unassigned)

Confirmed

Multiple

1.21.50.20 Preview

1.21.50.24 Preview

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