When the player or entity is on fire, some of the player/entity animation (like walking and hurt animation) will play much faster than it should be
Steps to reproduce:
Give yourself Flint and Steel and Netherrack
Place the Netherrack, then ignite it
Changes your perspective to 3rd person front/back, then walk to it
Expected results:
Animations plays at the normal speed
Observed results:
Animations play much faster
Linked issues
is duplicated by 1
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