mojira.dev
MCPE-187948

Issues with Mushroom Stem flattening

Despite the flattening of Mushroom Stems into their own distinct block, mushroom_stem, red_mushroom_block ["huge_mushroom_bits"=15] and brown_mushroom_block ["huge_mushroom_bits"=15] still exist as distinct blocks.

This can be seen by how doing /setblock [x y z] red_mushroom_block ["huge_mushroom_bits"=15] followed by /testforblock [x y z] mushroom_stem shows that the game views the block placed as a Red Mushroom Block, and not a Mushroom Stem. The same applies for Brown Mushroom Block with the state set to 15. Per how blocks have been flattened, using the old syntax should convert them to mushroom_stem.

In addition, the new mushroom_stem block has an unused huge_mushroom_bits block state that serves no function, yet continues to not just be allowed in commands without the game throwing an error, but in fact be suggested after typing in /setblock [x y z] mushroom_stem [ into the text box.

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Comments 3

Can confirm in 1.21.44.

[media]

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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VoicefulBread66

(Unassigned)

1360332

Community Consensus

Android

flattening, flattening-remnants, mushroom-stem

1.21.43 Hotfix, 1.21.44 Hotfix, 1.21.51 Hotfix, 1.21.81 Hotfix

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