Despite the flattening of Mushroom Stems into their own distinct block, mushroom_stem
, red_mushroom_block ["huge_mushroom_bits"=15]
and brown_mushroom_block ["huge_mushroom_bits"=15]
still exist as distinct blocks.
This can be seen by how doing /setblock [x y z] red_mushroom_block ["huge_mushroom_bits"=15]
followed by /testforblock [x y z] mushroom_stem
shows that the game views the block placed as a Red Mushroom Block, and not a Mushroom Stem. The same applies for Brown Mushroom Block with the state set to 15. Per how blocks have been flattened, using the old syntax should convert them to mushroom_stem
.
In addition, the new mushroom_stem block has an unused huge_mushroom_bits
block state that serves no function, yet continues to not just be allowed in commands without the game throwing an error, but in fact be suggested after typing in /setblock [x y z] mushroom_stem [
into the text box.
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