mojira.dev
MCPE-188592

Deferred preview, Screen refresh rate error / Vsync

This problem is occurring where the screen frames get problems when I'm testing deferred preview. This bug occurred when vsync was disabled but now it occurs even when using it. The problem occurs in the following situations:

 

  • When placing a luminous object

 

  • When placing an item in the character's hand

 

  • When moving the screen quickly

 

At the moment I only play on my phone, I don't know if it happens on PC too.

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Comments 6

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PowerVR B-series-8-256

 

The game needs better rendering. The game renders shadows and effects through structures, such as through the ground, and it renders caves, which takes up a lot of processing power. Many games use smart rendering, which doesn't render behind something that's covering them. This allows games to absorb better graphics performance without overloading devices. I believe you need to update to better rendering.

 

"PointLights" exist in thousands of old games without extreme consumption, games that I don't think I can mention here.

 

The bug that's occurring is because of these pointlights. They work fine the first time, but the second time you open the game and it's running on your phone, it bugs the screen, as you can see above.

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I'm very happy that I have a device that supports Deferred. Since I was a kid I've always wanted to use Shaders, I never had the ability to have a PC that ran it, and today I have a cell phone that runs it well, I just wish they would fix the bug so I could continue to impress my friends with the game's deferred.

The problem is related to the "pointlights" effect, everything that has active pointlights occurs. The effect is maddening. Can any moderator answer me so I know if they are correcting it?

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Paredll

(Unassigned)

Unconfirmed

Android

Moto G54 5g, Android 14, Dimensity 7020, 8gb ram, 256gb, PowerVr

deferred-technical-preview

1.21.60.23 Preview, 1.21.60.21 Preview, 1.21.60.24 Preview

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