mojira.dev

Paredll

Assigned

No issues.

Reported

MCPE-189692 Rendering issues with powerVr GPU (DEFERRED technical preview) Unconfirmed MCPE-189588 Smooth lighting remains active in the deferred technical preview Unconfirmed MCPE-188826 torch turning the screen black Duplicate MCPE-188815 bug glowing torch (Deferred Graphics) Invalid MCPE-188592 Deferred preview, Screen refresh rate error / Vsync Unconfirmed MCPE-188538 PowerVr Bug destroy cell phone (Deferred Render) Unconfirmed

Comments

I think they will never fix it because they don't know PowerVR. I think they prefer to ignore that it works

I've been waiting for months for the correction, I'm trying everything to help fix it.

The problem is related to the "pointlights" effect, everything that has active pointlights occurs. The effect is maddening. Can any moderator answer me so I know if they are correcting it?

[media]

My cell phone uses a Dimensity 7020 processor, and I also noticed a drop in performance.

This is false, they recently fixed the black screen. I'm not talking about Virtual Reality but about the PowerVr GPU

I'm very happy that I have a device that supports Deferred. Since I was a kid I've always wanted to use Shaders, I never had the ability to have a PC that ran it, and today I have a cell phone that runs it well, I just wish they would fix the bug so I could continue to impress my friends with the game's deferred.

These bugs have already occurred in other cell phones and have been fixed, the same thing is happening with my processor now, which recently came out of the black screen. and they said there would be other bugs to be fixed, and I'm trying to report the ones I find.

PowerVR is the processor in my phone, this month they fixed the black screen. I'm talking about the processor and not the virtual reality device. (ಠ_ಠ)

PowerVR B-series-8-256

 

The game needs better rendering. The game renders shadows and effects through structures, such as through the ground, and it renders caves, which takes up a lot of processing power. Many games use smart rendering, which doesn't render behind something that's covering them. This allows games to absorb better graphics performance without overloading devices. I believe you need to update to better rendering.

 

"PointLights" exist in thousands of old games without extreme consumption, games that I don't think I can mention here.

 

The bug that's occurring is because of these pointlights. They work fine the first time, but the second time you open the game and it's running on your phone, it bugs the screen, as you can see above.

[media]

This bug makes the game unplayable, and makes the screen shine a lot, damaging the device. If the player doesn't know how to exit it could be a problem .-.

I don't understand why not many people are talking about it

this buggy screen is what happens when i put the torch on

When placing a torch the screen froze, but when I remove the torch it goes back to normal. This only happens if it is close to a torch placed by the player. As the torches in the environment do not have this bug.