I am working on a texture pack that just changes the looks of certain items and parts of the UI. When attempting to wear a cape or use banners in shields, they don't appear.
The texture pack does not come with a behavior pack, so it's completely vanilla, and only changes things visually. Unfortunately, by visually, I seem to have made shield banner patterns and capes turn invisible/not render properly.
To reproduce:
Create a texture pack (which you can do easily because Mojang provides the tools necessary to do so)
Change a few textures.
Port and Enable the texture pack.
If you knew what you were doing as much as I did, equipping capes and combining shields and banners should cause them to not render properly.
(Unfortunately I cannot find a solution elsewhere and this is the only place I thought to present as an issue, I am sorry ahead of time if this does not fit the general use of this forum.)
Update: I was told to add the texture pack to the ticket, but because it exceeds the 10 MB file limit, I've put it into a google drive folder: https://drive.google.com/drive/folders/1j-9eTlSF49LlDKbOMxWQZPUyPzyrsS0U?usp=drive_link
Update 2: Link should be public.
Linked issues
Comments


Unfortunately I cannot as the .mcpack file exceeds the 10 MB limit.

The Google Drive link is private. Could you make it public?

The link should be public.

The issue is caused by the player.entity, shield.entity, and shield.geo JSON files. If you are not using these files, then you can just delete them.
Resolving the ticket as a duplicate of MCPE-74493 and MCPE-171470.
Please attach the texture pack to this ticket.