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MCPE-189504

Enemies attack from locations that are out of reach of the player.

Swift enemies (spiders, endermen, small zombies, piglins, etc.) attack from out of the player's reach. The faster the MOB moves, the longer the attack distance will be.

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Comments 2

I think the enemy MOB's attack range is shifted to the front of the main body. Slower enemy MOBs are less affected, but faster enemy MOBs have a much wider attack range and will be attacked before the player's attacks can reach them. The situation is even worse in multiplayer, where you can be attacked from 4-5 blocks away, and without a shield you can't do anything and get killed. There was no such problem until the previous version (1.15).

Most likely a duplicate of MCPE-179969 as the issue here is also described there.

Gachi chilly

(Unassigned)

Unconfirmed

Multiple

1.21.51 Hotfix

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