The Breeze Rod Model doesn't seem to account for larger textures like all other items do, so if you use a 32x texture the item in your hand is doubled in size.
The First Image is a Blaze Rod with a 32x Texture, and the Second is the Breeze Rod with the Same Texture.
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You need to change the geometry and render controllers. https://wiki.bedrock.dev/items/high-resolution-items

I'm aware of that option and have implemented it, but this shouldn't be happening to begin with as every other item works without an issue

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We're tracking this issue in MCPE-169754, so this ticket is being resolved and linked as a duplicate.
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