A Bogged without a bow doesn't inflict the poison effect when hitting the player
Strays without bows do inflict the Slowness effect when hitting a player, so it seems unintended that boggeds don't inflict poison when hitting players
How to reproduce:
/summon stray ~ ~ ~
/replaceitem entity @e[type=stray] slot.weapon.mainhand 1 air
/summon bogged ~ ~ ~
/replaceitem entity @e[type=bogged] slot.weapon.mainhand 1 air
Observed behavior:
Boggeds without a bow are unable to inflict poison on a player, while Strays without one can inflict Slowness
Expected behavior:
Boggeds without bows can inflict poison on a player
Linked issues
duplicates 1
Comments 2
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We're tracking this issue in MCPE-181905, so this ticket is being resolved and linked as a duplicate.
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Duplicates MCPE-181905