Basically the title. If I animate for example poppy1 and poppy2, only poppy2 will be animated.
How to reproduce:
Download example pack below, activate it in a world and place poppies until you have both variants.
Supposed Results both variants are animated (each poppy should have the same color)
Observed Results: only "poppy2" is animated
Can confirm. Some additional information to support this issue:
The resource pack includes two variants for poppies. The variants have identical animation frames. This means that we would expect all poppies to look identical if the animations worked correctly.
Texture folder:
[media]Poppy variants are configured properly in terrain_texture.json:
[media]The animations are configured the exact same way in flipbook_textures.json, except one uses atlas_tile_variant 0 and one uses atlas_tile_variant 1.
[media]The animation only applies to one poppy variant in-game:
[media]Detailed steps to reproduce:
[media]Download the attached sample pack:
Understand the attached sample pack:
Poppies are configured to have two variants
Each variant is set up with an identical animation
There should be no visible difference between variant 0 and variant 1
Import and apply the attached sample pack in-game
Enter a world
Place poppies until you can see both variants.
Observe that one poppy variant is animated, but the other is not.
Expected Results
All atlas tile variants can be given unique block animations.
Observed Results
Only one atlas tile variant can be animated, and the others silently fail.