Summary:
In the latest beta preview, Using Deferred Rendering With PRIZMA Shader, enabling TAAU significantly cuts FPS. I go from 55-60 FPS to 30-45 FPS.
Settings are as follows - RD 24 Chunks. Shadow Quality - Medium. Point Light shadow - Low. Point light Quality - Ultra. Volumetric Fog - High. Reflections - Low. Resolution - 75.
Steps to Reproduce:
Enable Shader on Windows platform.
Enable Shader on REALMS server. Then enable Shared Resource Packs.
Load REALMS server on XB series X and enable deferred rendering. Enable Bilinear Upscaling and then try using TAAU Upscaling.
Observed Results:
Frame rate drops significantly. (59.0 - 60.1) Down to (35.0 - 36.5)
This has been fixed