mojira.dev

Dalton Hall

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Reported

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MCPE-228174 Vibrant Visuals: Magma blocks not emissive enough Unconfirmed MCPE-227766 Point lights break after more than 20 are placed. Unconfirmed MCPE-225330 Lightning strike Texture is not emissive, doesn’t have bloom and looks terrible compared to Charged creepers. Confirmed MCPE-225329 Sunlight/moonlight illumination doesn’t go farther than 15 blocks into a cave entrance Unconfirmed MCPE-225218 Severe performance drops when looking at bodies of water Duplicate MCPE-224863 When importing world from Minecraft to Minecraft Preview, Behaviour packs do not transfer. Unconfirmed MCPE-224852 Cloud saves Prioritized over Local saves Unconfirmed MCPE-224688 Auto exposure affects too strong - ruins Visuals. Duplicate MCPE-223260 Vibrant Visuals: Lava colour changes depending on Brightness level. Unconfirmed MCPE-221906 Vibrant Visuals: Auto exposure effects Too strong. Duplicate

Comments

still happening bedrock 26.2…

[media: Minecraft Screenshot 2026.02.27 - 12.23.36.63.png]

at 10 blocks deep - light no longer continues.

still happens preview 26.0.23

Still a active Bug in preview 26.0.23

Please fix this.

The performance impact is extremely severe and happens just with large bodies of water within your render distance and in the direction you are looking.

You don’t even have to physically see the water.

Can confirm. Looks terrible

This is also caused by Block light….

I have discovered that this issue is more obvious the higher the Shadow Quality setting is.

Not Point light shadow - Just Normal Shadow Quality.

It seems to negatively effect Point Light shadows.

And for a block that quite literally does output light.. even more than Firefly bushes (which are much more emissive looking compared) it should definitely look as such.

I completely forgot about that report. I swear I searched for anything similar. My bad.

And although in a dark place with nothing around - the magma block texture is bright - it doesn’t have any bloom or visible glow, like any other light block.

Not even a subtle bloom effect like Lava does.

Lava is definitely bugged or something.

Fire has been since fixed to be 10x more emissive. Lava is still the same. I think it’s the only light emitting block that doesn’t actually look emissive.

[media: f72827e2-2ed4-4991-aea7-84748b87bed0.png]
[media: f1579926-1d36-491e-99d8-572d3816eb56.png]

this is still an issue even on the latest preview build.

Sunlight doesn’t go farther than a certain distance under land overpasses or into caves.

[media: IMG_4120.png]

Pictures from latest preview. The screen still gets too dark to see anything past 6 or so blocks.

[media: cb4c098c-a1a7-41ab-b9f1-ffa33c18af0c.png]

Still happening in the latest preview.

Also a new bug has occurred.

After removing the point light block - the actual point light doesn’t go away. Only the block.

I will also mention the lighting documentation doesn’t specifically say don’t set lava as a point light.

It says “This modeling works well for blocks such as torches, but isn't as good for conveying blocks with larger, discrete shapes, such as lava blocks or campfires.”

Which is not related to the issue I have mentioned. This is specifically because Point lights do not function correctly with full solid blocks. For example they do not cast shadows.

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