mojira.dev
MCPE-228151

Vibrant Visuals: mie scattering, water and caves are rendered before the fog

So, as far as I could confirm since 1and half years ago, 3 things are rendered incorrectly.
1. Mie scattering , 2. Water, and 3. caves

1-mie scattering

mie scattering is rendered before the terrain and vanilla fog(in terms of vv, it’s also horizon color)

2- water

water surfaces and water with volumetric fog contribution is rendered before the vanilla fog

3-caves

caves are rendered before the vanilla fog

Steps to Reproduce

1-mie scattering

-Find the mountain
-Fly toward the front untill the issue comes out

2-water

-Find the river, ocean or the flowing water.
-Fly toward the front or fly upward untill the issue comes out

3-caves

-Find the caves
-Fly toward the front of fly upward untill the issue comes out

Attachments

Comments 2

still there, 1.21.130.27

Can confirm. Looks terrible

NocturneMew

(Unassigned)

Unconfirmed

Windows

25H2

1.21.130.28 Preview, 1.21.130.27 Preview, 1.21.120.22 Preview, 1.21.120.20 Preview, 1.21.101 Hotfix, 1.21.121 Hotfix, 1.21.122 Hotfix, 1.21.123 Hotfix, 1.21.124 Hotfix

Retrieved