So, as far as I could confirm since 1and half years ago, 3 things are rendered incorrectly.
1. Mie scattering , 2. Water, and 3. caves
1-mie scattering
mie scattering is rendered before the terrain and vanilla fog(in terms of vv, it’s also horizon color)
2- water
water surfaces and water with volumetric fog contribution is rendered before the vanilla fog
3-caves
caves are rendered before the vanilla fog
Steps to Reproduce
1-mie scattering
-Find the mountain
-Fly toward the front untill the issue comes out
2-water
-Find the river, ocean or the flowing water.
-Fly toward the front or fly upward untill the issue comes out
3-caves
-Find the caves
-Fly toward the front of fly upward untill the issue comes out
Linked issues
duplicates 1
Attachments
Comments 5
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Hi!
Thank you for your report!
We're already tracking this issue at MCPE-219527, so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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still there, 1.21.130.27