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MCPE-228151

Vibrant Visuals: mie scattering, water and caves are rendered before the fog

So, as far as I could confirm since 1and half years ago, 3 things are rendered incorrectly.
1. Mie scattering , 2. Water, and 3. caves

1-mie scattering

mie scattering is rendered before the terrain and vanilla fog(in terms of vv, it’s also horizon color)

2- water

water surfaces and water with volumetric fog contribution is rendered before the vanilla fog

3-caves

caves are rendered before the vanilla fog

Steps to Reproduce

1-mie scattering

-Find the mountain
-Fly toward the front untill the issue comes out

2-water

-Find the river, ocean or the flowing water.
-Fly toward the front or fly upward untill the issue comes out

3-caves

-Find the caves
-Fly toward the front of fly upward untill the issue comes out

Linked issues

Attachments

Comments 5

still there, 1.21.130.27

Can confirm. Looks terrible

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Hi!
Thank you for your report! 

We're already tracking this issue at MCPE-219527, so I will resolve and link this ticket as a Duplicate. 

I suggest also to browse through the main issue for potential fixes. 

If you would like to add a vote and any extra information to the main ticket it would be appreciated. 

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NocturneMew

(Unassigned)

1674525

Community Consensus

Windows

25H2

26.50.24 Preview, 26.0.26 Preview, 1.21.130.28 Preview, 1.21.130.27 Preview, 1.21.120.22 Preview, , 1.21.122 Hotfix, 1.21.123 Hotfix, 1.21.124 Hotfix, 1.21.131 Hotfix, 26.44 Hotfix

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