mojira.dev
MCPE-202955

Vibrant Visuals: Low FPS near Large Water Sources

Even though the performance with the new visuals is good, going near an ocean significantly lowers the FPS.

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Comments 6

Probably due to all the reflections, what did you have reflection quality set to?

This is probably caused by the volumetric fog setting.

It may be because of those cool water reflections, try the settings for vibrant visuals it may help out.

Can confirm on Xbox

I have tried fiddling with the volumetric for setting, but doesn't affect performance near large water sources, as the fps lowers even when only the water is in sight without volumetric fog in sight.

issue is still present and tweaking visuals is not helping without drastically reducing them.

Ps5 should we be able to handle it easily there should be a consideration that this is from the devs side

This happens on Xbox too.

It is NOT because of volumetric fog and it is NOT because of SSR.

You can test both options set to the lowest possible on Minecraft preview and there is no improvement.

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This also happens with more than just “oceans” it happens with any large body of water.

Save The Bedrock

(Unassigned)

1400954

Plausible

Multiple

ps5

vibrant-visuals

1.21.110.20 Preview, 1.21.80.25 Preview, 1.21.80

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