Very unstable FPS near water.
FPS drops are not very consistent, sometimes getting better performance in similar areas for no obvious reason.
Been loading up freshly generated random worlds and exploring just to see overall performance. Iām having a hard time finding trends in what particular locations are straining to the console. Some areas are just worse than others but for no obvious reason.
Also noticed that render distance settings 18 chunks and below are relatively stable and anything 20 or above is extremely unstable.
How to recreate:
Load world (new or old)
Go near water with vibrant visuals on
This issue is being tracked at MCPE-202955.