mojira.dev
MCPE-191340

Naming a Vex summoned by an Evoker dosen't stop it from dying

In 1.21.50, a parity change was made so that vexes die after 30-119 seconds if they’re summoned by an Evoker. However, naming one of these Vexes with a nametag doesn’t stop this from happening, which breaks parity.

How to replicate:

  1. Put yourself in survival

  2. (Optional, but highly recommended): Give yourself infinite Resistance 5 so you don’t die doing this)

  3. Summon an Evoker

  4. Nametag one of the Vexes

  5. Wait 120 seconds.

Expected result:

The Vexes that were never nametagged begin dying if they haven’t already, but the nametagged Vex stays.

Actual result:

The Vexes die regardless of whether or not they were nametagged.

Comments 1

which breaks parity

This is not true. Closing as Invalid.

swagopotamus

(Unassigned)

Unconfirmed

Windows

1.21.62 Hotfix

Retrieved