mojira.dev

swagopotamus

Assigned

No issues.

Reported

MCPE-220402 Zoglins, Hoglins, and Iron Golems aren't leashed to a Happy Ghast with 4 leads. Works As Intended MCPE-219606 Witches are placed higher in Minecarts, possibly causing suffocation Awaiting Response MCPE-217521 When the game is paused while in view of a mob with a Shield, the Shield renders incorrectly. Duplicate MCPE-217076 Slimes and Magma Cubes that are attacked by a mob don't retaliate against that mob Unconfirmed MCPE-199277 Happy Ghasts aren't immune to fire Works As Intended MCPE-195033 Coral Fans cannot replace replaceable blocks Duplicate MCPE-196279 When re-renamed, "Johnny" Vindicators will continue pursuing their target. Works As Intended MCPE-191340 Naming a Vex summoned by an Evoker dosen't stop it from dying Invalid MCPE-191238 The Wither re-does it's "spawning" animation when you relog, and lose it's Wither shield Duplicate MCPE-191165 Baby Skeleton Horses never finish growing up Awaiting Response MCPE-191124 Players wearing Netherite Armor aren't launched up nearly as high as they should be by mace smash attacks with wind burst Community Consensus MCPE-190466 Invincible mobs created with the old glitch disappear Fixed MCPE-189573 Hoppers can put more than one Glass Bottle in a single Brewing Stand slot Community Consensus MCPE-186349 All items that start with the identifier "item." are deleted/converted to normal upon relogging Invalid MCPE-185581 Curse of Vanishing, Curse of Binding, Multishot, etc. at level 2+ don’t display their levels Works As Intended MCPE-185556 Bundles can be put in Shulker Boxes Works As Intended MCPE-176198 Updating to 1.20.50.21 ejects all mobs too large for boats, even if they were put there prior to the update Fixed MCPE-174165 Skeletons converting to Strays dismount Spiders/Skeleton Horses Confirmed MCPE-171289 Mending enchantment seems to work much slower Incomplete MCPE-169912 Foxes won't harvest Sweet Berries planted on mud Duplicate

Comments

PLEASE tell me this’ll be fixed, I’m worried it’ll be marked as WAI

Just spent half an hour testing, it seems to be an issue with ANY mob that can provoke another mob without some sort of external modification. The mobs I tested are as follows:

Llama, Pufferfish, Skeleton, Stray, Drowned with Trident, Witch, Piglin with Crossbow, Warden, Blaze, Ghast, Shulker, Johnny Vindicator, Evoker, Pillager, Breeze, and Bogged. Neither Slimes nor Magma Cubes retaliated against ANY of these mobs.

No, pretty sure this is intentional. In 1.21.50, Evokers and Vindicators (which are the only mobs that spawn in mansions) were made to despawn in peaceful just like other monsters

Can confirm it’s still an issue in 1.21.70.25. Please, PLEASE, PLEASE fix this, I beg.

This is a bug because mobs that still have health shouldn’t be able to EVER disappear or despawn, unless at least one of these two conditions is met:

  1. The mob is not persistent

  2. The mob is a hostile mob, and Peaceful difficulty is turned on

A bit of clarification: Being able to do this at all isn’t the issue. The bug allowing for this to happen was patched roughly three years ago. The issue is that they now vanish for no reason, despite still having health

It's worth mentioning, I know that the mobs are invincible because the glitch tricks the game into thinking they're already dead. So maybe a check could be added to see if the dead mobs have any health left before being deleted

OcelotOnesie, here's the download. Sorry I wasn't able to send it earlier because I was at work:

[media]

I’m aware these enchantments are only normally avaliable at level I, but some people such as myself put in a lot of effort downgrading to get Curse of Binding/Vanishing 2+ books. I really, REALLY hope Mojang fixes this

Can we get a confirmation that Mojang will fix this bug? I’m worried this’ll be one of those bugs that Mojang won’t care to fix

I REALLY hope this gets fixed. I put in a lot of effort collecting large mobs in boats, including a Ghast and an Elder Guardian.

Affects 1.20.15. I think I may have some information about this bug. I had this issue with an Elder Guardian, and using an NBT editor, I found that it's "PortalCooldown" was set to 299. So the issue seems to be that mobs don't have their portal cooldown go down correctly.

Affects 1.20.12. I don't want to come off as rude, but why isn't it fixed? It seems like it would be super easy to fix. They just have to rename two lines of code.

Affects 1.20.0. I tested it with a Pillager. I gave myself saturation 255 and resistance 5 and then went afk for a few hours in a hole with a Pillager. Came back and the Pillager's crossbow wasn't broken.

Affects 1.20.0. I don't mean to be rude, but when will this be fixed? It's becoming almost unbearable to try and traverse the Nether. It seems to happen in bastions too, there's an unfair amount of Piglin Brutes. Mojang, PLEASE fix this ASAP.

Affects 1.19.80. Hope this gets fixed soon.