Note by [~GoldenHelmet] January 11, 2024
This issue has changed in some ways since originally reported. Here is a summary.
Main problem:
Mob spawning and despawning rules were changed 1.16.0 to fix MCPE-21856 and bring Bedrock closer to parity with Java. The changes had unintended effects:
higher overal mob density in the nether compared to Java Edition
high frequency of mobs respawning very close to the player after the player kills nearby mobs
due to ^^, increased impact of pre-existing bugs that affect spawning and player experience (MCPE-133687, MCPE-46540, MCPE-35222)
How the problem has changed:
In 1.16.100 the spawn range was expanded for simulation distances higher than 4 (MCPE-95568). This change eliminated the problem with spawn density and frequency for simulation distances higher than 4. (see below for why the problem still affects sim 4)
Related bugs have been fixed (MCPE-133687, MCPE-46540, MCPE-35222). It is now possible to spawn-proof as expected against magma cubes and slimes, and ghast sounds are not so irritating.
Fix attempt in 1.17.20 Previews was reverted because it made spawn density too low on simulations distances higher than 4 (MCPE-132746).
Why the problem occurs only on simulation distance 4:
Mob spawn density is controlled by checking a 9 chunk * 9 chunk area around a spawn attempt for mobs of the same population grouping. On simulation distance 4, at least 80% of this area is always outside of the spawning and despawning range, and therefore normally does not contain any mobs. As a result, mobs tend to spawn much closer to each other and much closer to the player on simulation distance 4 compared to higher simulation distances. Based on my tests, mob density within 44 blocks of the player tends to be 50-100% higher on sim 4. (For more detail on these numbers see my comments on MCPE-132746.)
The amount of mob spawns in the Nether is insane.
It's completely unblanced:
Ghasts spawning half in blocks and hald out and one after another
Dozens of the new Pigmen in huge groups
Magma Cubes in groups of three or four
and as for skeletons - there are just way too many of them to cope with!
Not even gone near a fortress yet!
Linked issues
is duplicated by 60
relates to 4
Attachments
Comments 62
Bug still present in 1.16 stable release. Ghasts spawning everywhere all the time, 3-4 wither skeletons spawning every minute right in front of me on a single bridge, 5 or 6 skeletons in the same soul sand valley chunk. Blazes are also spawning en masse in and around fortresses without being near any spawner (and therefore rendering the spawners useless)
Definitely true. They will also spawn in places where they aren't supposed to, like right next to you. Especially ghasts and skeletons in Soulsand Valleys, there will be WAY too many of them. Like, once you kill one, there will be another four waiting for you three blocks away. Ghasts also spawn way too frequently in Nether Wastes and Basalt Deltas. And, are Blazes supposed to spawn anywhere in Nether Fortresses now? Like, Blazes spawn in groups of five in places where there are no Blaze spawners.
They need to fix spawning mechanics in 1.16.
The amount of Ghasts is ridiculous, I couldn’t take a break to type out a sign before another spawned in my face and blew it up. Magma cubes are the same, in a quick fifteen minute trip to the Nether, I fought at least 25 of the biggest magma cubes or more.
Also have this issue on iOS. Found a warped forest, and there are more Endermen than in the end! I can’t enjoy the beautiful new atmosphere because everywhere I look there’s endermen... also they teleport into nearby lava lakes, take damage, teleport again, possibly again into lava... it makes a lot of noise! attached some screenshots
The fact that it's still community consensus is just embarrassing. A few days ago I went to the nether to get the netherite upgrade template but just the way there was impossible. 3 ghasts, 5 skeletons and a few piglins at the same time! You probably already know how often I died. Too often. It doesn't matter if you have armor and weapons they're just too many. If you kill some mobs, they'll just respawn shortly after. Mojang, fix your game.
When will you fix it?
They also spawn inside caves and especially in the ice lift I built
I don't understand, after years still not even an update, an answer nothing at all
Bedrock as always is forgotten...
😞
Shameful
Still a problem in the most recent version. I was just trying to relax and play the game on normal difficulty, got an unlucky spawn in soulsand valley with no fortress in sight. Every time I kill ghasts and get rid of the skeletons, more and more continuously spawn in front of my eyes. It's very frustrating whenever I try to build something to just be shot at moments later, before I'm able to ghast proof it. No matter how many times I kill them, ghasts just respawn. I'm trying to relax, however I keep getting killed over and over non stop. I'm not asking for no challenge, but this is way too much. I also play on Java and have never had this issue over there. I would love to see spawn rates tuned in the future!
For the love of all that is holy, PLEASE fix this. How are you going to add Hardcore mode before fixing this critical game breaking bug. It's been 4 years since this has been a bug and every time someone reports they get hit with a redirect to this page. I haven't been able to enjoy any updates on Bedrock in the last 4 years because of bugs like this. One of the devs/mods already left a note on this issue last January but hasn't elaborated as to when it's going to be fixed. Please if any bedrock devs are reading this please fix it already.
I thought the insane spawn rate of ghasts, skeletons, piglins, and hoglins (ghasts and skeletons being the worst) is a feature since bedrock is commonly known harder than java. Unalived 2 ghasts, 3 more spawns in front of me and all of them directly targeted me 1 second after they spawned. Told my friend to change the spawn rate, he told me he can't (we're playing on realms and he's the realms owner). Didn't realise it's actually a bug that's been around for 4 years. Keep in mind that I'm playing on a PC; I can't imagine the experience my friends have to go through since half of them are playing on mobile. This issue still persists in 1.20.18. Fix your game Microsoft.
Definitely a way higher concentration of mobs than before 1.16. Magma cubes, pigmen, and skeletons are constantly spawning in my blaze farm whereas they practically never did before.