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REALMS-6805

Realms changes worlds to simulation distance 10

Update on this issue by [~Mega_Spud]:

While the changes to the simulation distance increasing to 10 was an intentional change, we can use this ticket to log any new issues this may have caused.

If possible, please try and include as much relevant information as possible:

  • Did this issue only start with the recent change to the sim distance, or did you experience issues beforehand?

  • Does the number of players on your Realm affect the issue at all?

  • Which device are you joining the Realm from, and does performance differ between devices?

Before today, or yesterday, Bedrock realms were restricted to a simulation distance of 4. Now they are running at simulation distance 10. The increased capacity is great, except that now you cannot choose a lower simulation distance even if you want to. If you upload to your realm a world with simulation distance lower than 10, it gets changed to 10.

Steps to reproduce

  1. Create a new world with simulation distance 4, 6, or 8.

  2. Upload the world to a realm.

  3. Observe mob spawns, or create a command block system to mark mob spawns with blocks, or track mob despawns (e.g. by having them say "hi" as you move away).

  4. Download the realm.

Expected results

The world runs on realms at the simulation distance you set it to. Mobs spawn and despawn accordingly. When you download the world it is still at the simulation distance you set it to.

Actual results

The world runs on realms at simulation distance 10. Mobs spawn and despawn accordingly. When you download the world it is at simulation distance 10.

Linked issues

Attachments

Comments 34

Please devs, fix this. Noone cares more about any other bug more than this 😞

[Mojang] Mega_Spud (Jay)

Is the fact the sim distance setting of 10 on Realms affecting gameplay or performance at all? (And if so, when did the issue start?)

Yes I was having major lag issues. And I believe it started around 15-18 hours ago.

Realms often struggle with performance at a simulation distance of 4.

Unless you have increased the processing capabilities to 4.23 times the previous capability level, then yes, this will result in a significant decrease in performance on the realms.

The current main limitation is the processing power for the single main thread that handles the tick process. Loading up and running the tick process on 4.23 times as many chunks will be a MAJOR strain without an accompanying increase in the processing ability of the machine running the realm.

(4.23 = 217/49 .. 217 being the number of ticking chunks per player on a sim distance 10 world, and 49 being the number on a sim distance 4 world)

Edited to add "per player" to numerical explanation

 

My existing realm is also suffering from the unexpected increase in sim distance

  • Minecarts are moving in jerky motions.

  • Pistons are extending and retracting in slow jerky motions.

  • Hoppers are transferring items at a significantly slower rate.

  • Spawner are spawning mobs much slower.

  • Item entities (like mining stone from a ceiling) are very jittery as they are falling, they keep rubberbanding up and down for a bit.

  • Entering a nether portals takes considerably longer.

I tossed some leather armor on the ground and it took around 13 and a half minutes for the items to despawn, where it normally is 5 minutes. I think Random Tick Speed is negatively affected by the change.

24 more comments
[Mojang] Mega_Spud (Jay)

Thank you for the helpful information regarding this issue, and thank you for your patience. The simulation distance on Minecraft (Bedrock) Realms has been set back to 4 chunks while the Realms team look further into the issues mentioned here.

Resolving as Fixed.

Reverting it back to 4 is the best solution for now I think... I belive that the sim distance should be per-realm and that the owner should be the one to set it.. sim10 happened to bee too much for all realms to have and the lag was unberable... But if people are able to tweak it most will go with sim4 or 6... So the few realms that have sim10 will have less lag! If still sim10 is too large to load on cloud, would sim8 be a better "max realm sim distance"? Maybe.. But a bigger sim distance is something we asked for long and the effort should't be scrapped!

Several players had commented here about the increase in phantom spawns while Realms were at Sim10. That issue is tracked at MCPE-106557.

Please just allow users to select the simulation distance that works best for their realm. I'd love to be able to use something higher and was really disappointed to find out it's been reverted back to 4.

I too was disappointed that my realm could not be more than 4.  After researching and reading about the increase to 10, I finally signed up for realms thinking it would be worth it.  Its not with a Sim distance of only 4...

GoldenHelmet

(Unassigned)

Confirmed

Bedrock

Retrieved