mojira.dev
MCPE-220496

Tridents no longer damage mobs after being moved by a piston or trapdoor in certain situations

The Trident now does not damage after being moved by a piston or trapdoor. Please revert this change back.

If any mojang employee saw this please revert this projectile change back: Projectiles now have a tolerance margin that changes over time (MCPE-201608)

Steps to Reproduce:

  1. Load [mediaInline] in 1.21.82

  2. Throw 3 tridents at the trapdoor

  3. Flick both levers

  4. Notice that the skeletons take damage

  5. Repeat these steps in 1.21.90.28 Preview

  6. Notice that the skeletons do not take damage

Linked issues

MCPE-222086 Silverfish no longer take damage from trident killers using trapdoors and fences Resolved MCPE-222155 Trident killer Resolved MCPE-222163 There is a glitch with the tridents, it doesn't allow me to hurt the mobs Resolved MCPE-222165 Trident killer with trapdoor Resolved MCPE-222172 Trident killer not working Resolved

Attachments

Comments 14

Second this. Still affecting preview 1.21.90.27 on Xbox Series X.

This is a MAJOR change that breaks ALL farms that Utilize tridents to kill Mobs… which is ALL mob farms…

This needs to be reverted ASAP.

I cannot reproduce this. Please attach screenshots of your setup.

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These Videos show how it works on Preview VS Normal release version.

There is many ways to set up the “Trident Killer” and it is Used in Every single Mob farm. Piglin gold farms, Silverfish Xp farms, Creeper farms and More…

I believe this issue is related to the change made in Preview 1.21.90.25 - API - “Added a new condition (damage_by_entity) that allows checking which entity type applied damage to an entity that is dropping loot”

although I could be wrong.

you can also just search “trident killer for Minecraft” on YouTube and see many examples…

Can confirm this is a huge problem

4 more comments

All of my farms are broken I am a full-time content creator I need them to work please fix

Please refrain from commenting unless you have new information to add.

I am on bedrock on Xbox series s and my trident killer still functions as it should playing on pc multiplayer world

Testing shows that the trident’s hit “margin” is not expanded fully when on the ground and/or if it gets velocity after landing. When used in a trident killer, the larger “margin” is needed to hit mobs through trapdoors, since trapdoors are thicker than the hurtbox of tridents, but less thick than the expanded 0.3 block margin. This is why they worked in the past – the 0.3 margin was always active.

Proposed solution:

Use the trident’s spawn time as the start of the margin expansion instead of anytime it gets velocity.

PA1NV3X0S

(Unassigned)

1427327

Confirmed

Multiple

Ps4

1.21.100.21 Preview, 1.21.90.28 Preview, 1.21.90.26 Preview

1.21.100.22 Preview, 1.21.92 Hotfix

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