Can confirm in 1.21.90 A possible explanation for this is the tolerance margin that was introduced in 1.21.90.26 preview, which was a change because of this bug: MCPE-201608
Can confirm in 1.21.50.25 Preview form in-game testing, as well from the bedrock-samples.
For example, in the bedrock-samples/resource_pack/blocks.json, the sandstone_slab has no defined ambient_occlusion_exponent, and therefor defaults to 1.0, which can be seen in-game as a 'darker shaded' slab when placed above another slab. The other sandstone blocks do have this component.
The above given table matches the bedrock-samples, and does not match Java (also when checked in-game)
I am unable to reproduce this in 1.21.43 on Windows 10. Maybe this is an Xbox-only issue? While testing this, I did find MCPE-163716, but that bugreport talks about enchanted bows, which is not the case in this bugreport (as seen in the screenshots). Is this still an issue for you in 1.21.43+?
I am able to reproduce it in 1.21.21 and Preview 1.21.30.34, however the following occurs:
Repeating steps 4 and 7 with 1 Zombified Piglin would result in no attack on the Goat. The Zombie Piglin simply ignores the goat
Repeating steps 4 and 7 with 2+ Zombified Piglins would result in an attack on the Goat. The Piglin that gets hurt does not try to initiate the attack, however the other Piglins will start attacking the Goat. The first Piglin (that got hurt) will later follow them (usually half a second later, the Piglin gets triggered to attack as well)
Can confirm on Windows & iOS 1.20.80 and 1.21.0.22 Preview. Here below a table of the changes and the devices. I also compared the reach in creative and survival, as that is different on touchscreen devices (iOS)
1.20.73:
Device
Reach Survival
Reach Creative
Windows
5 blocks
5 blocks
iOS
6 blocks
12 blocks
1.20.80+:
Device
Reach Survival
Reach Creative
Windows
6 blocks
6 blocks
iOS
7 blocks
12 blocks
The only thing that remained unchanged in 1.20.80+ is the reach in creative on touchscreen devices, which is per MCPE-10486 intended. The one in survival in survival for iOS/touchscreen devices is different between versions so that still needs to be fixed
The issue is only replicated if the jump button is held down continuously. If you don't hold down the jump button, the player won't receive fall damage after falling 2 blocks.
Can confirm in 1.21.90
[media]A possible explanation for this is the tolerance margin that was introduced in 1.21.90.26 preview, which was a change because of this bug: MCPE-201608
I am unable to reproduce this in 1.21.51:
[media]Do you have Text to Speech enabled by accident?
Can confirm in 1.21.50.25 Preview form in-game testing, as well from the bedrock-samples.
For example, in the bedrock-samples/resource_pack/blocks.json, the sandstone_slab has no defined ambient_occlusion_exponent, and therefor defaults to 1.0, which can be seen in-game as a 'darker shaded' slab when placed above another slab. The other sandstone blocks do have this component.
The above given table matches the bedrock-samples, and does not match Java (also when checked in-game)
[media][media][media]I can confirm this in 1.21.41/43. The text is in Noto Sans in any non-player UI (Chest, Barrel, Crafting Table, Furnace, Dropper, Dispenser, etc.)
Mojangles font in player inventory:
[media]Noto Sans font in Crafting Table UI
[media]Noto Sans font in Chest UI
[media]Noto Sans font in Brewing Stand UI:
[media]I am unable to reproduce this in 1.21.43 on Windows 10. Maybe this is an Xbox-only issue?
While testing this, I did find MCPE-163716, but that bugreport talks about enchanted bows, which is not the case in this bugreport (as seen in the screenshots).
Is this still an issue for you in 1.21.43+?
Unable to replicate this in 1.21.41/43 is this still an issue?
Can confirm in 1.21.41 after fresh install of Minecraft
[media]https://www.curseforge.com/minecraft/texture-packs/stay-true/download/5493450 You can download it from this site. The textures are the same, so you can easily compare:
[media]I am able to reproduce it in 1.21.21 and Preview 1.21.30.34, however the following occurs:
Repeating steps 4 and 7 with 1 Zombified Piglin would result in no attack on the Goat. The Zombie Piglin simply ignores the goat
Repeating steps 4 and 7 with 2+ Zombified Piglins would result in an attack on the Goat. The Piglin that gets hurt does not try to initiate the attack, however the other Piglins will start attacking the Goat. The first Piglin (that got hurt) will later follow them (usually half a second later, the Piglin gets triggered to attack as well)
Cannot reproduce it in 1.21.21 and the 1.21.30.34 Preview
I am unable to reproduce it in 1.21.30.22 Preview
I am able to reproduce this in 1.21.21 and the 1.21.30.22 Preview and have added the versions
Can confirm for 1.21.2 Windows
Can confirm on iOS Preview 1.21.20.22 Preview
[media]Can confirm on Windows & iOS 1.20.80 and 1.21.0.22 Preview. Here below a table of the changes and the devices. I also compared the reach in creative and survival, as that is different on touchscreen devices (iOS)
1.20.73:
Device
Reach Survival
Reach Creative
Windows
5 blocks
5 blocks
iOS
6 blocks
12 blocks
1.20.80+:
Device
Reach Survival
Reach Creative
Windows
6 blocks
6 blocks
iOS
7 blocks
12 blocks
The only thing that remained unchanged in 1.20.80+ is the reach in creative on touchscreen devices, which is per MCPE-10486 intended. The one in survival in survival for iOS/touchscreen devices is different between versions so that still needs to be fixed
Can confirm on Windows 1.21.0.22 Preview.
Steps to reproduce:
Open the World Settings of any world
Click 'Export World'
Select any directory you want to save the world
Wait until the game says 'World Export Succesfully'
Go to the directory where your world is saved and check try to open the world
Expected Results
The world has data (more than 0 kb) and is able to be opened by Minecraft
Observed Results
The world has no data (0kb) and you cannot open the world by Minecraft
Can confirm on iOS in the 1.20.60.25 Preview
The issue is only replicated if the jump button is held down continuously. If you don't hold down the jump button, the player won't receive fall damage after falling 2 blocks.
[media]