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MCPE-191567

The audio for a Warden approaching following a shrieker activation and Pufferfish audio neither load nor play

Since the starts of the 1.21.70 previews, the game engine no longer loads the Warden nearby_*.fsb audio file. Additionally, the same issue exists with the pufferfish activation audio files, however I do not know which version of the game this started in as it was discovered while playing 1.21.60. These issues continue to occur in 1.21.80-xx. The attached videos demonstrate this issue. Also attached is a .csv saved from ProcessMonitor demonstrating the issue is due to the associated .fsb files for the Warden are not even loaded. The file recording was started before the game was loaded and continued through the player’s approach to a shrieker, with a filter set in ProcessMonitor to only include *.fsb file activity. A similar test was done with the pufferfish and its audio files also do not load. I didn’t bother to include that .csv since the issue was already demonstrated in the Warden .csv.

No add-ons nor custom resource packs were present during these tests.

Steps to Reproduce

  • Locate a shrieker in the Deep Dark and a pufferfish in a Warm Ocean.

  • Trigger the shrieker. The Darkness effect occurs but no audio for the Warden stirring happens. After three attempts, the Warden will appear without warning.

  • Locate a Warm Ocean in survival mode and swim up to a puffer fish.

  • The pufferfish will go through its two expansion animations but no audio will be heard.

Expected Results

The Warden nearby and pufferfish audio should load and play as required.

sound

Linked issues

Attachments

Comments 1

Issue is present in 1.21.70 retail release.

MCExplorer44

(Unassigned)

1413902, 217444

Confirmed

Multiple

1.21.110.26 Preview, 1.21.110.25 Preview, 1.21.110.20 Preview, 1.21.100.24 Preview, 1.21.100.21 Preview, ..., 1.21.80.28 Preview, 1.21.81 Hotfix, 1.21.110.22 Preview, 1.21.94 Hotfix, 1.21.101 Hotfix

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