Duplicate of MCPE-191567.
This happens because jigsaw pools include block processors which randomly change blocks. Ancient cities use them to create decay by replacing many of the deepslate and wool blocks with air and if there is a lever or candle or anything else on the block that is selected for removal it ends up floating.
While this is technically a bug, it is how jigsaw structures work in both versions of Minecraft and is more of an unfortunate side effect of the current implementation.
This issue should probably be moved to Launcher bugs by an admin as the Preview editor works and the new shortcuts just need to be documented. The launcher should be updated to use the new app resource locator string.
Thanks! You’re a lifesaver! Since the old shortcut didn’t work I didn’t know what the new resource locator string was (though now realizing looking through the default apps setting should have clued me in).
The issue seems to be the music system now only plays music files from the “music.game” section of the sounds_definitions.json files. For testing, I created the following sound definition file and packaged it as a global resource:
{
"format_version": "1.14.0",
"sound_definitions": {
"music.game": {
"category": "music",
"sounds": [
{
"name": "sounds/music/game/one_more_day",
"volume": 0.5,
"stream": true
}
]
}
}
}
No matter what biome you are in in the overworld, you will only hear One More Day.
Note that if you are in Creative Mode that mode’s music does play as before. (But it seems the Creative Mode music definitions are hard coded somewhere as there are no definition entries for it in Bedrock.)
This may not be a bug. All non-marketplace add-ons need to add the following section merged into their manifest to prevent achievements being disabled:
"metadata": { "product_type": "addon" }
Issue is present in 1.21.70 retail release.
This is fixed in 1.21.70-25. Thanks!
I cannot edit my own issue for some reason. This bug is still occurring in 1.21.70-24.
I believe this is the Nvidia App causing this issue since it updates the Minecraft preferences to what it believes they should be set to when you launch the game.
This is probably related to the same issue that is causing the Warden stirring sounds not to play, and the puffer fish to no longer have any audio since .70.xx
This is also affecting the Warden warning sounds - they no longer play in any new world. You hear the shrieker and heartbeat, but the Warden stirring et al, are no longer heard. Makes things quite scary when he does emerge without warning. Tried adjusting the volume levels for various categories but it did not make a difference. Two worlds I've created since the 1.21.70-20 release last week have continually had this problem described in the issue.
Using Bedrock on Windows 11. 32GB of RAM.
Fixed in 1.21.51 & 1.21.60-24. Super-fixed, in fact. Here a quick test result from one of my test seeds:
-7715933454100370463 X -80 Z -40 Hearts: 29 (wow!)
It probably isn't necessary to increase the search volume X 2, Z 2, Y 9 as I noticed in the new implementation of the feature search, but if the performance isn't hurt by that size volume, then there's no harm in it, either.
Java Edition should probably be brought into parity with Bedrock after this change since this number of Hearts should make finding a Creaking in those small-sized Pale Garden biomes more common.
Roughly two weeks ago MSI released a new Realtek USB audio driver for their motherboards and after updating it and changing my audio format settings back to 48KHz 32-bit Minecraft Preview 1.21.60-21 is now working for me with that audio format. Keeping my fingers crossed that this continues to be the case!
@Gb16 The reduction in Hearts on Java didn't solve the problem. Bedrock is still rarely placing Hearts and does not match. See my new results table in the description.
This appears to be fixed in 1.21.120-23. Thanks!