Still occurs in the 26.0.23 Preview. It is very noticeable when switching between riding a boat and riding a nautilus, as the nautilus turns smoothly like boats do in 1.21.124 Retail.
This would explain why the Deep Dark looks like it's lit up with the experiment enabled.
This appears to be fixed in 1.21.120-23. Thanks!
Duplicate of MCPE-191567.
This happens because jigsaw pools include block processors which randomly change blocks. Ancient cities use them to create decay by replacing many of the deepslate and wool blocks with air and if there is a lever or candle or anything else on the block that is selected for removal it ends up floating.
While this is technically a bug, it is how jigsaw structures work in both versions of Minecraft and is more of an unfortunate side effect of the current implementation.
This issue should probably be moved to Launcher bugs by an admin as the Preview editor works and the new shortcuts just need to be documented. The launcher should be updated to use the new app resource locator string.
Thanks! You’re a lifesaver! Since the old shortcut didn’t work I didn’t know what the new resource locator string was (though now realizing looking through the default apps setting should have clued me in).
The issue seems to be the music system now only plays music files from the “music.game” section of the sounds_definitions.json files. For testing, I created the following sound definition file and packaged it as a global resource:
{
"format_version": "1.14.0",
"sound_definitions": {
"music.game": {
"category": "music",
"sounds": [
{
"name": "sounds/music/game/one_more_day",
"volume": 0.5,
"stream": true
}
]
}
}
}No matter what biome you are in in the overworld, you will only hear One More Day.
Note that if you are in Creative Mode that mode’s music does play as before. (But it seems the Creative Mode music definitions are hard coded somewhere as there are no definition entries for it in Bedrock.)
This may not be a bug. All non-marketplace add-ons need to add the following section merged into their manifest to prevent achievements being disabled:
"metadata": { "product_type": "addon" }Issue is present in 1.21.70 retail release.
This is fixed in 1.21.70-25. Thanks!
I cannot edit my own issue for some reason. This bug is still occurring in 1.21.70-24.
I believe this is the Nvidia App causing this issue since it updates the Minecraft preferences to what it believes they should be set to when you launch the game.
This is probably related to the same issue that is causing the Warden stirring sounds not to play, and the puffer fish to no longer have any audio since .70.xx
MCPE-153072 probably means allays need the can_swim property set to true in the minecraft:navigation.fly component so they can pathfind out from underwater blocks. But in this bug, they are pathfinding on the surface successfully - they just can’t detach themselves from it and move very slowly as of this release. They could touch water with no issues in the previous 26.0.26 Preview.