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MCPE-194473

Stars Not Anti-Aliased with Ray Tracing Enabled

When Ray Tracing is enabled, the stars in the night sky appear jagged and pixelated instead of smooth. This issue does not occur when Ray Tracing is off, where stars are properly anti-aliased.

Steps to Reproduce:

  1. Enable Ray Tracing in the video settings.

  2. Look at the night sky.

  3. Observe that stars have jagged, pixelated edges instead of smooth anti-aliasing.
    Those with a keen eye will be able to spot the difference in anti aliasing without having to zoom in, however I’ve also attached two images to closely demonstrate this issue as well.

Expected Behavior:
Stars should be properly anti-aliased, appearing smooth rather than jagged.

Observed Behavior:
Stars have noticeable rough edges, appearing pixelated when Ray Tracing is turned on.

This was tested without any extra driver-level antialiasing or postprocessing effect enabled.
Just the vanilla game with default in-game options (DLSS on)

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Cubeir

(Unassigned)

Unconfirmed

Windows

Windows 11

1.21.110.20 Preview, 1.21.100.24 Preview, 1.21.80.22 Preview, 1.21.70, 1.21.94 Hotfix

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