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MCPE-19588

using /clone on distant blocks produces: "Cannot access blocks outside of world"

When attempting to /clone distant blocks to current location, the game responds with "Cannot access blocks outside of world". This occurs even when another player is standing at the distant location (chunks are loaded).

Testing Methodology:

Alternate player stands at x:1000, z:1000.

Test player stands at x:2000, z:2000 and executes the following command:

/clone 1000 2 1000 1000 2 1000 ~ ~ ~

Result: "Cannot access blocks outside of world"

Linked issues

Comments 2

I found the same issue when attempting to clone across several thousand blocks. Obviously setting the render distance to max isn't going to help me actually get the blocks from one place to the other in such a large distance.

An actual work-around is to use /tickingarea add for either the destination or source (or both). Then you can use /clone (and I assume any other affected commands as well). If you no longer want the area to be kept ticking after cloning, just remove the area once complete.

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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capfan

(Unassigned)

68676

Confirmed

Windows

Windows 10

/clone, clone, command

1.0.0, 1.1.0.9

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