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MCPE-19849

Height view distance is too short even on highest setting (cloud related)

Rendering of high blocks trough clouds is nearly transparent (pretty much invisible) at what seems a fixed distance.

This doesn't happen if you disable "beautiful skies"

It seems to be a cloud-layer related bug

I am working on a 188m high building and at floor level, a big chunk of it (over 40 blocks) doesn't render. Even when I am sitting under it.

Which basically means that vertical render distance is SHORTER than horizontal render distance, which doesn't make any sense. Please render the whole z-length of loaded chunks even above clouds.

Note: It only happens when rendering UP. If I stay at the top of the tower, I can see all the ground as far as the normal rendering distance allows

P.s.: It seems to be related to the cloud layer. Even without clouds the blocks above it are pretty much transparent or close to it, if I move around the building in CERTAIN angles I can see a hint of the chunks

Further confirmation: disabling "Beautiful Skies" fixes the problem - confirmed then, the cloud layer makes everything opaque even when there are no clouds.

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migrated
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migrated

Confirmed to be related to the cloud layer

migrated

Rendering problem of high blocks seen at night.

migrated

I increased rendering distance to 24 chunks and noticed this change on this bug: the windows are now rendering higher than the other blocks. Still not all the way to the top.

Adrian Östergård

The sky plane was too low after we upped the world height to 256. Fixed in 1.1.

migrated

(Unassigned)

55848

Unconfirmed

Windows

Windows 10 64b

clouds, distance, rendering

1.0.2, 1.0.3, 1.0.4.11

1.1.0.1

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