Blocks that use `alpha_test_single_sided` become opaque at a distance when they are in the same chunk as blocks with `alpha_test_single_sided_to_opaque`.
In the images, the block with the web texture uses alpha_test_single_sided, and the one with the fern texture uses alpha_test_single_sided_to_opaque, the white part represents a chunk (0,0,0) to (15, 0, 15).
Other information:
The block with the web texture uses format version 1.21.60, while the other 1.21.80
Upcoming Creator Features is enabled, but it also happens with it disabled.
Both use the minecraft:geometry.cross geometry, but this also happens with custom geometries.
Attachments
Comments 2
Steps to Reproduce:
1. Create a block using the render method alpha_test_single_sided, which I will call block A.
2. Create another one with alpha_test_single_sided_to_opaque, this is block B.
3. In the world, place the blocks in the same chunk, and move away until they become opaque.
Observed Results:
Block A becomes opaque when viewed from a distance if block B is in the same chunk as it.
Block A is hidden only when there is no block B in the same chunk as it.
Block B works as expected.
Expected Results:
Block B should become opaque when viewed from a distance, while block A should be hidden.
Example Pack
[media]Block A (web)
[media]Block B (fern)
[media]What happens
Note that the A blocks that are outside the chunk work as expected.
More information
The area filled with concrete blocks extends from block 0, 0, 0 to 15, 0, 15.
Upcoming Creator Features are not required to reproduce this issue.
This seems to happen with any geometry, not just minecraft:geometry.cross
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