mojira.dev
MCPE-201727

Render Method: alpha_test_single_sided_to_opaque is applied to nearby blocks that are in the same chunk as the block that uses it.

Blocks that use `alpha_test_single_sided` become opaque at a distance when they are in the same chunk as blocks with `alpha_test_single_sided_to_opaque`.

In the images, the block with the web texture uses alpha_test_single_sided, and the one with the fern texture uses alpha_test_single_sided_to_opaque, the white part represents a chunk (0,0,0) to (15, 0, 15).

Other information:

The block with the web texture uses format version 1.21.60, while the other 1.21.80

Upcoming Creator Features is enabled, but it also happens with it disabled.

Both use the minecraft:geometry.cross geometry, but this also happens with custom geometries.

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Comments 2

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Steps to Reproduce:
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2.
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Observed Results:
(Briefly describe what happens)

Expected Results:
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Steps to Reproduce:

1. Create a block using the render method alpha_test_single_sided, which I will call block A.

2. Create another one with alpha_test_single_sided_to_opaque, this is block B.

3. In the world, place the blocks in the same chunk, and move away until they become opaque.

Observed Results:

  • Block A becomes opaque when viewed from a distance if block B is in the same chunk as it.

  • Block A is hidden only when there is no block B in the same chunk as it.

  • Block B works as expected.

Expected Results:

  • Block B should become opaque when viewed from a distance, while block A should be hidden.

Example Pack

[media]

Block A (web)

[media]

Block B (fern)

[media]

What happens

  • Note that the A blocks that are outside the chunk work as expected.

[media]

More information

  • The area filled with concrete blocks extends from block 0, 0, 0 to 15, 0, 15.

  • Upcoming Creator Features are not required to reproduce this issue.

  • This seems to happen with any geometry, not just minecraft:geometry.cross

GST378

(Unassigned)

Unconfirmed

Android

1.21.80.25 Preview

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