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GST378

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Assigned

No issues.

Reported

MCPE-201727 Render Method: alpha_test_single_sided_to_opaque is applied to nearby blocks that are in the same chunk as the block that uses it. Unconfirmed

Comments

Steps to Reproduce:

1. Create a block using the render method alpha_test_single_sided, which I will call block A.

2. Create another one with alpha_test_single_sided_to_opaque, this is block B.

3. In the world, place the blocks in the same chunk, and move away until they become opaque.

Observed Results:

  • Block A becomes opaque when viewed from a distance if block B is in the same chunk as it.

  • Block A is hidden only when there is no block B in the same chunk as it.

  • Block B works as expected.

Expected Results:

  • Block B should become opaque when viewed from a distance, while block A should be hidden.

Example Pack

[media]

Block A (web)

[media]

Block B (fern)

[media]

What happens

  • Note that the A blocks that are outside the chunk work as expected.

[media]

More information

  • The area filled with concrete blocks extends from block 0, 0, 0 to 15, 0, 15.

  • Upcoming Creator Features are not required to reproduce this issue.

  • This seems to happen with any geometry, not just minecraft:geometry.cross

I can confirm that in version 1.20.32 this still occurs.

Yes this has been happening since version 1.20.30, there is also a bug that occurs after changing the tick delay in the command block.