Observer block causes a 2 pulse tick after receiving a block update from a retracting piston.
Also the my device is Sony E5353
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is duplicated by 1
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Confirmed on 1.0.9 / iOS and attached a very trivial test world.
Also note that when it observes a block pushed by a piston, it also emits pulses twice.
Win 10 - 1.1.4
any piston, sticky or normal, moving the piston head in front of the observer:
extending -> observer fires once
retraction -> observer fires twice
sticky piston with block moving in front of the observer
extending -> observer fires twice
retraction -> observer fires once
It seems to work correctly with a sticky piston and block. If the observer detects an empty piston is redstone dust, when in a chain especially, the result is a pulsing output. With sticky pistons and blocks the chain can be world height and you still just get one pulse output.