I took the saddle off a horse.
A few seconds later it reappeared on the horse.
I was able to Ride and control the horse.
Opened the horse inventory:
The saddle slot was empty.
The horse model showed the saddle being present on the horse.
Possibly relevant that I was getting serious lag at the time.
UPDATE:
I've updated the title to be more accurate, this actually happens when you leash a horse after removing it's saddle. I can recreate this reliably as follows.
Ride and saddle a horse.
remove the saddle
dismount
leash the horse.
A duplicate saddle appears on the horse but the removed one remains in your inventory.
remount the horse
Open horse inventory
Observe the saddle slot is empty but the horse model on right shows the saddle present as per screenshot
the horse can now be ridden and controlled as if it was saddled, without costing you a saddle from inventory
Can anyone else confirm this?
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Comments 4
Another aspect to this.
I just noticed that after removing a saddle from a horse the horse can still be ridden and controlled even when there is no longer a saddle on the horse or shown in the horse model as above.
So the leashing does not explicitly give ridability and control, it just seems to cause the non present saddle to render.
Seems to be fixed in 1.1.0.5
What is more, a horse that was wearing a bugged saddle,
(one that did not show on the horse model in its inventory and was previously caused by this bug)
is now fixed if the horse is saddled/unsaddled again.
Now the confusing part....
I am fairly certain I had just recreated this in 1.1.0.5 so I updated the Affected Versions to include 1.1.0.5.
After I had done that I left the area, when I returned, the chunks had been unloaded and I had to wait a while just outside the area for the chunks to reload.
When I first launched 1.1.0.5 I was in the immediate area of the stables and did some testing there on my open tickets so I can only guess that something was updated/migrated when the chunks containing the stables were reloaded? Or perhaps some background update task had not completed?
Important part is that it does seem fixed now but I would appreciate if someone @Mojang would comment on that to help me understand the update mechanics better and therefore improve my testing approach.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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