When vibrant visuals is enabled, there is no entity/mob shading in unlit/dark areas. For example of a night or in a room that doesn’t have sunlight. A lit room with torches still makes the entities have no shading.
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When vibrant visuals is enabled, there is no entity/mob shading in unlit/dark areas. For example of a night or in a room that doesn’t have sunlight. A lit room with torches still makes the entities have no shading.
No comments.