Particles with material "particles_blend" do not render their full alpha channel range when Vibrant Visuals is enabled. Instead, only pixels above a certain threshold will render.
In the first screenshot, you can see the fog rendering as visible blobs due to this issue. The second screenshot shows how it is intended to look.
Steps to reproduce:
Download “Realism VFX” from the marketplace and add it to a world
Set the time to 0 and go to a taiga, swamp, or forest biome
Observe the fog
Observed result: The fog renders as visible blobs
Expected result: The fog sprites should display with their full range of alpha values and blend into the terrain nicely
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