mojira.dev

JannisX11

Assigned

No issues.

Reported

MCPE-220830 Particle opacity is too intense with Vibrant Visuals Community Consensus MCPE-217768 Particles with material "particles_blend" do not render correctly with Vibrant Visuals Fixed MCPE-188373 Blocks with Custom Model do not render inside Bundle UI Unconfirmed MC-114889 Parrots on shoulders disappear when flying up in creative or spectator mode Fixed MC-106040 Command Feedback From "/testforblock" the Wrong Way Around Fixed

Comments

We have discovered that the issue affects not only the opacity channel, but also the emissive channel.

The pixels in the attached image are marked with their respective value on the green channel. They have very low emissive values, but render with a high contrast. Which makes it difficult to produce smooth transitions between emissive and non emissive parts of a texture.

[media]

You called the field "creative_group" in the example files, when it should be just called "group". That's also what the Block Wizard exports.

I reckon this is intended since the items would be contained in the shulker box drop itself, which doesn't drop.