Description
With Vibrant Visuals enabled, entity and particle textures w
Steps to reproduce:
Download “Realism VFX” from the marketplace and add it to a world
Grab the “Trigger Fireflies” item from the Creative Inventory and interact with it
Observe the fireflies
Observed result: The glow around the fireflies is very dense and opaque
Expected result: The transparent glow should be very subtle, as can be observed with Vibrant Visuals disabled.
Attachments
Comments 2
We have discovered that the issue affects not only the opacity channel, but also the emissive channel.
The pixels in the attached image are marked with their respective value on the green channel. They have very low emissive values, but render with a high contrast. Which makes it difficult to produce smooth transitions between emissive and non emissive parts of a texture.
[media]
100% Agree, also low-opacity and transparent textures sometimes will not render at all with vibrant visuals, causing some particle textures to look completely different aswell as some particle colours to just change colour for some reason. For example alot of my purple particles have turned blue, usually at night