mojira.dev
MCPE-220830

Particle opacity is too intense with Vibrant Visuals

Description

With Vibrant Visuals enabled, entity and particle textures w

Steps to reproduce:

  1. Download “Realism VFX” from the marketplace and add it to a world

  2. Grab the “Trigger Fireflies” item from the Creative Inventory and interact with it

  3. Observe the fireflies

Observed result: The glow around the fireflies is very dense and opaque

Expected result: The transparent glow should be very subtle, as can be observed with Vibrant Visuals disabled.

Attachments

Comments 2

100% Agree, also low-opacity and transparent textures sometimes will not render at all with vibrant visuals, causing some particle textures to look completely different aswell as some particle colours to just change colour for some reason. For example alot of my purple particles have turned blue, usually at night

We have discovered that the issue affects not only the opacity channel, but also the emissive channel.

The pixels in the attached image are marked with their respective value on the green channel. They have very low emissive values, but render with a high contrast. Which makes it difficult to produce smooth transitions between emissive and non emissive parts of a texture.

[media]

JannisX11

(Unassigned)

1423766

Community Consensus

Windows

11

vibrant-visuals

1.21.90.27 Preview, 1.21.90.26 Preview

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