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While playing on Bedrock, RTX keeps turning itself off as soon as I close the settings. This constantly prevents RTX from being enabled in a game.

Steps to Produce the Issue

  1. Open a world.

  2. Press escape, head to settings, and toggle on RTX.

  3. Upon resuming the game, you should see no difference.

  4. Press escape, return to settings. You will see that RTX is toggled off.

Expected Result

RTX, once enabled, should stay enabled until the user turns it off manually or the system no longer meets the requirements (such as through replacing the graphics card or switching over to integrated vs dedicated during power saving mode).

Actual Result

RTX can be enabled on devices that do not fit the requirements, but disables itself on devices that both do and do not fit the requirements.

Additional Information

  • This was first observed on an ASUS laptop (with a Nvidia Geforce that fits the ray tracing requirements). The game, however, was running with Better RTX enabled, which was originally considered to cause the issue.

  • The issue also occurred on a Chromebook that did not meet the ray tracing requirements, but the user could enable RTX and observed the bug. The Chromebook did not have Better RTX.

  • I will provide a screen recording of it occuring on a device that meets the requirements without Better RTX to isolate the issue.

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Comments 7

Is this specific to BDS or does it occur outside of the dedicated server software?

Sorry, misread that, specific to Bedrock not BDS.

Thanks. I have moved this over to the MCPE project as it’s not specific to the dedicated server software

Some things came up and I forgot to record it (and unfortunately no longer own the chromebook), but I would like to confirm that the issue is still occurring with modern versions of Bedrock.

Further more, it has become a bit more inconvenient with some changes to the UI.

Steps to Reproduce the Issue

  1. Go to your settings and ensure you can change graphics settings in-game.

  2. Add an RTX resource pack and enable RTX.

  3. Create a new world with the resource pack. The world will be in either fancy graphics or vibrant visuals instead of RTX. Manually change it.

  4. Create a second new world with the same resource pack.

  5. Your graphics settings will not save upon opening, you will have to manually change it again.

  6. Exit the world and go back in.

  7. Sometimes, despite changing the settings for the individual world, RTX will still disable.

Observed Results

Graphic settings do not save regardless of if edited with the main setting menu or world menu, disabling itself.

Expected Results

Graphic settings save and RTX does not disable of devices that meet system requirements.

Additional Notes

Due to things not saving properly, visual artifacting will occur, causing strange shadows, the camera clipping through blocks, chunks of the world going black, textures not displaying properly, etc. Exiting and reentering the world does not consistently refresh the shaders. In general, this does make the game borderline unplayable.

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Follow up, several of the visual issues triggered while trying to play with raytracing. The blinding white is caused by the game disabling RTX and switching to vibrant visuals, while the shadows are evidently caused by the game disabling RTX and switching to fancy graphics.

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Took me a bit, but furthermore, an example and video of the camera clipping through blocks due to the RTX bug (and its cascading issues).

Delta Baryon

(Unassigned)

Unconfirmed

Multiple

1.21.73 Hotfix

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