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MCPE-218276

sounds getting cut off when not looking directly at source

as i was playing on my map, i suddently noticed that, instead of the sounds playing normally, they would play for a really short time and then just cut off entirely while i was not looking directly at the source that produced the sound.

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affects version 1.21.80

[media]

Happens to me too. At first I thought it only was when I enabled some resource packs or vibrant visuals, but it turns out that it happens like you say, when you’re not looking directly at the source.

In case it's useful, I’m on bedrock 1.21.93 and I have a RTX 5070 with a Ryzen 5 7600 and 32 GB of RAM.

João Gabriel Mata Ribeiro

(Unassigned)

Unconfirmed

Windows

11

1.21.73 Hotfix

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