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sam

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Thanks for reporting!

I was able to confirm: I tested on versions 26.4 snapshot 2 and 26.3. Exactly like you say, the snapshot does not track, where as the previous version does.

I hope this gets fixed!

Thanks for reporting! This was a fun one to test, and I can confirm. I tested several Minecraft versions all the way back to 1.5.1! Each of them had the behavior you describe. I don’t know when exactly click and dragging stacks was added, but sometime between 1.0 and 1.5.1. Without confidence: I think this behavior has always existed.

From a user experience perspective, this behavior you are seeing is confusing. The game is communicating to the player that they can drag items after double clicking, all the while holding on to that double click input. Upon releasing the click, it can completely undo the player’s previous dragging input!

The way I see it, there could be two possible fixes for this. Either ignore the double click input as you suggest, or ignore the click and drag input. I am not sure which would make more sense, but either choice would likely reduce the possibility for confusion. It comes down to: which input should you respect more? The last input or the first?

Since this (as far as I can tell) has always been the behavior, I’m not sure of the likelihood it gets picked up, but fingers crossed!

Again, I had fun testing this! I hope it gets looked at :)

I can confirm this is true, the text is not centered within its background like it was in previous versions. It’s a small issue, but I could see it bothering players since it is different from how it was before.

Hey! Thanks for reporting. I’d like some more information, because as far as I can see, even in your video, this is business as usual!

For context, I tested this on 26.3 and 26.4 snapshot 2. In both cases the turning of the Happy Ghast responded the same. Further more, the spinning was the same speed regardless of if the Ghast had an additional passenger or not. This is normal game behavior. When you look left or right, the Ghast will turn to match your angle.

So, I’d like some more info so you can help me understand what I’m missing here. Is the Ghast turning without your input? If you ride a Happy Ghast with no additional passenger, i.e. just you, does it look any different from what you show in your two videos?

I’m tempted to say that this is not an issue, simply a misunderstanding of regular game behavior, but answers to the above questions would help confirm or deny that.

Looking forward to helping you figure this out :) Best of luck!

Same thing happens to me on a multiplayer realm. Same thing with half the chest being invisible and unable to remove items from the chests. Logging out and back in fixes the issue. But the next time I respawn or exit the nether the same thing happens.

Another item I notice is that the coloration of everything seems to become washed out when the glitch occurs. Unsure if it is because my portal is underground and the light levels would be different then on the surface during the day.

Images of chests and area before entering nether portal.

[media: Chest Area 1 Before Entering Nether Portal.png]
[media: Chest Area 2 Before Entering Nether Portal.png]

Images of chests and area after exiting nether portal. Note : I travelled to the nether, waited about 5 seconds and then travelled immediately back, but this same issue occurs whether I spend minutes or more in the nether.

[media: Chest Area 1 After Exiting Nether Portal.png]
[media: Chest Ara 2 After Exiting Nether Portal.png]

I am playing Minecraft Bedrock on a Realm and am often the only player that is logged in to the realm at one time. If it helps, I play on a Omen Gaming laptop with 32 GB RAM with an intel core i7 2.2 GHz Processor running Windows 11.

I can confirm, playing on Windows 11 through the Minecraft Launcher and I see it as well. The foam of the slopped part of the waterfall and the flowing parts going into the waterfall also seem to be going backwards from what I can tell

I believe this is not an issue, however I would like to argue an alternate expected string for better consistency: “Block breaks” While I don’t think this requires fixing, “Block breaks” is more consistent with “Axe strips” and “Hoe tills.”

Since I’ve commented on a couple other issues you opened I feel the need to say that I think reports like this, while good spirited and in the mindset of improving our favorite block game, these are what I would consider nit-picks. This does not mean they should not be considered, but I am saying that they are not really needed. Both the current string and your expected string could be argued as “correct.”

Anyway, I’m sure if this is something in need of fixing, it will get picked up! So, here’s to making Minecraft a little better, one bug report at a time! 🙂

In my opinion, this is not an issue.

Grammatically, “Experience gained” is correct. Furthermore, the string is consistent with other captions such as “Block broken.” It could be argued that the previous example should also be “Block is broken” but I believe that is not a helpful or a needed change, considering it is grammatically correct and serves the purpose it is expected to.

Hope this helps!

This is not a an issue, this is a reference to The Karate Kid.

The advancements for these actions follow the same structure. Grammatical correctness is maybe debatable, and it could be argued that there’s a lack of consistency with other closed captions, but it the phrasing is intentional.

Just a bit of fun!

This bug is so annoying my ice boat station is being ruined

MC-126520

This is a duplicate, as @blockofamethyst said previously. Included a link. This issue was previously marked as “Works As Intended” which means no action will be taken.

Hope that resolves any possible confusion.

Not a bug, this is an intended lighting feature!

I will piggyback off of @foenichs and say, go to your Windows volume mixer.

First open your settings in Windows. Then go to “System”, then “Sound”, then under Advanced click on “Volume mixer”. Do this while Minecraft is running, and ensure you see it listed under the “Apps” section of the volume mixer.

Check Minecraft’s volume percentage and adjust as needed! I suspect that is the issue here.

This is not a bug, but an intended feature.

When you place the block above the torch, the power goes through it and powers the dust. The torch responds to the powered dust and turns off. This creates a cycle because now the torch with power back on. The cycle will happen 8 times before the torch burns out.

If you do not intend for this to happen, be careful about how your redstone dust and torch are connected to each other.

You can read about this here: https://minecraft.wiki/w/Redstone_Torch under “Behavior.”

I wish you luck with playing around with redstone! It can be very rewarding :)

Estou usando um tradutor online, então me perdoe se a redação não estiver correta.

Você poderia, por favor, fornecer a lista de mods e quaisquer pacotes de recursos que esteja usando? Isso ajuda a diagnosticar por que as bolhas permanecem quando você está fora da água.

I was not able to reproduce this. Reflecting the projectile correctly dropped the disc. Is it possible the disc burned in your testing? Without a video of the bug in action, it’s hard to diagnose further.

Can you provide a video of what you are experiencing? I’m inclined to say this is not a bug. When I look for myself it seems normal.

This is a network issue, not something Mojang can fix (to my understanding)

Many players continue to run into this issue, and I know you won’t like this answer, but try any of the following:

  • updating java

  • restarting your router

  • restarting your PC

  • restart Minecraft

  • reinstall Minecraft

  • try decreasing render distance

  • try using a different network if possible

Finally, if you are on Windows and you feel comfortable running terminal commands you could try the following:

  • Press the Windows key and r at the same time

  • In the box that appears, type:

    cmd
  • In the new terminal window, type the following:

    ipconfig /flushdns

With any luck, something in those lists should help you out.

  • Like I said, I know you won’t like the rapid fire list of possible solutions, but it is the best advice I can provide for such a broad issue.

While this is true, I would not classify it as a bug. Seems like it could have been a performance improvement, maybe.

[media: Screen Recording 2026-04-01 161147.mp4]

Hey! You just need to click the 3rd row, 2nd block with your painting! I’ve included a video to help illustrate this. Hope that helps! :)

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