Dolphins have a unique ability to reach into lazy chunks and pull item entities back into entity processing chunks, which is broken by this change. If this change was made for optimization I don't think it's worthwhile, 9 entity processing chunks and 16 redstone processing chunks are not very resource intensive and will unload after the 15 second timer is up anyway, unless the portal is being actively used by players. Even if it does become resource intensive that lag won't be coming from the lazy chunks which are removed by this change, it'd likely be coming from mob AI and collisions in the entity processing chunks, which are unaffected.
Not any error warning! I see lot of minecraft players have this poblem on google play. And them told me this is not error .This is game's bug. However so many
looks like me players. Please be sure to solve it.I'm very like frozen so I buy again and I hope never have problem and forever
I mean when I just placed a fletching table the villager get the job then I looked at his trades didn’t trade then destroyed the block and the villager still has the job
Phillip, I took a look at this today and I think I may have "solved" it - hoping you can confirm, but it seems like all I had to do to get these horses to let me sit on them initially, is feed them a lot of sugar. All horses are not made equal apparently. I double checked and it only worked after I gave the horse 2+ sugar. (but weirdly the camera would move as if to mount when right clicking a horse even after only feeding it one sugar, without mounting). All very mysterious. I'm leaning towards individual horse entity data being generated incorrectly on occasion.
Seconded, Some horses/donkeys are mountable and tameable and others don't allow a player to mount whatsoever. Can also reproduce on server restart and it's the same horses that don't work each time.
I have this issue with a nvidia card on linux. Assuming you have the nvidia drivers, this can be solved by opening up the nvidia control panel and ticking Use Conformant Texture Clamping under OpenGL settings. This "replaces GL_CLAMP with GL_CLAMP_TO_EDGE for border less 2d textures, eliminating seams seen at the edge of textures in older games such as quake3"(quoted from the control panel), I suppose this may be fixable in the code also (not just a graphics driver issue), if the call to GL_CLAMP was replaced with GL_CLAMP_TO_EDGE
affects version 1.21.80
[media]Still a bug on 1.21.73 hot-fix for windows 10
I am also having this issue. I can hold right-click to look around but it is very annoying and breaks blocks/items.
Dolphins have a unique ability to reach into lazy chunks and pull item entities back into entity processing chunks, which is broken by this change. If this change was made for optimization I don't think it's worthwhile, 9 entity processing chunks and 16 redstone processing chunks are not very resource intensive and will unload after the 15 second timer is up anyway, unless the portal is being actively used by players. Even if it does become resource intensive that lag won't be coming from the lazy chunks which are removed by this change, it'd likely be coming from mob AI and collisions in the entity processing chunks, which are unaffected.
idk what you say cos you dont know if is a bug or not
I really hope this isn't a bug, and if it is, please keep it this way.
Before that I find Microsoft.But they told me they could not solve the problem,because data in mojang's servers
,they not do anything.So I'm coming to here.
Not any error warning! I see lot of minecraft players have this poblem on google play. And them told me this is not error .This is game's bug. However so many
looks like me players. Please be sure to solve it.I'm very like frozen so I buy again and I hope never have problem and forever
Someone help me! Please! qwq
Is anybody there?QWQ
I mean when I just placed a fletching table the villager get the job then I looked at his trades didn’t trade then destroyed the block and the villager still has the job
I tried attaching a vid about this but the file was to big.
Cheers Sonic, I've now voted on the other report instead.
I'm having the same issue in 1.8.7. The difficulty is unlocked and reverted to Easy upon moving between dimensions.
Ubuntu 14.04 64-bit system with Intel HD integrated graphics card using Oracle 8 Java Runtime Environment
Phillip, I took a look at this today and I think I may have "solved" it - hoping you can confirm, but it seems like all I had to do to get these horses to let me sit on them initially, is feed them a lot of sugar. All horses are not made equal apparently. I double checked and it only worked after I gave the horse 2+ sugar. (but weirdly the camera would move as if to mount when right clicking a horse even after only feeding it one sugar, without mounting). All very mysterious. I'm leaning towards individual horse entity data being generated incorrectly on occasion.
Seconded, Some horses/donkeys are mountable and tameable and others don't allow a player to mount whatsoever. Can also reproduce on server restart and it's the same horses that don't work each time.
Also 2013-03-06_14.50.13.png looks like a separate issue to me, as the lines are not just at the edge.
I have this issue with a nvidia card on linux. Assuming you have the nvidia drivers, this can be solved by opening up the nvidia control panel and ticking Use Conformant Texture Clamping under OpenGL settings. This "replaces GL_CLAMP with GL_CLAMP_TO_EDGE for border less 2d textures, eliminating seams seen at the edge of textures in older games such as quake3"(quoted from the control panel), I suppose this may be fixable in the code also (not just a graphics driver issue), if the call to GL_CLAMP was replaced with GL_CLAMP_TO_EDGE