mojira.dev

sam

Assigned

No issues.

Reported

View all
MC-305804 jukebox playing multiple disks Duplicate MCPE-234114 items aren't showing up on split screen Duplicate MC-304840 Minecraft Crashing when opening Multiplayer Duplicate MCPE-229723 Vibrant Visuals: Temporal anti-aliasing (TAAU) is forced-off at 100% resolution scaling Confirmed MCPE-226280 A glitch occureds some paintings disappear when reloading into a world Duplicate MCPE-221919 Error loading skins Awaiting Response MCPE-220028 Login error Awaiting Response MC-297589 Unable to swim in water Invalid REALMS-12713 Unable to join realms when not connected to wifi Unconfirmed MCPE-217284 Pregnant turtle becomes frozen instead of laying eggs Duplicate

Comments

MC-126520

This is a duplicate, as @blockofamethyst said previously. Included a link. This issue was previously marked as “Works As Intended” which means no action will be taken.

Hope that resolves any possible confusion.

Not a bug, this is an intended lighting feature!

I will piggyback off of @Phoenix3000 and say, go to your Windows volume mixer.

First open your settings in Windows. Then go to “System”, then “Sound”, then under Advanced click on “Volume mixer”. Do this while Minecraft is running, and ensure you see it listed under the “Apps” section of the volume mixer.

Check Minecraft’s volume percentage and adjust as needed! I suspect that is the issue here.

This is not a bug, but an intended feature.

When you place the block above the torch, the power goes through it and powers the dust. The torch responds to the powered dust and turns off. This creates a cycle because now the torch with power back on. The cycle will happen 8 times before the torch burns out.

If you do not intend for this to happen, be careful about how your redstone dust and torch are connected to each other.

You can read about this here: https://minecraft.wiki/w/Redstone_Torch under “Behavior.”

I wish you luck with playing around with redstone! It can be very rewarding :)

Estou usando um tradutor online, então me perdoe se a redação não estiver correta.

Você poderia, por favor, fornecer a lista de mods e quaisquer pacotes de recursos que esteja usando? Isso ajuda a diagnosticar por que as bolhas permanecem quando você está fora da água.

I was not able to reproduce this. Reflecting the projectile correctly dropped the disc. Is it possible the disc burned in your testing? Without a video of the bug in action, it’s hard to diagnose further.

Can you provide a video of what you are experiencing? I’m inclined to say this is not a bug. When I look for myself it seems normal.

This is a network issue, not something Mojang can fix (to my understanding)

Many players continue to run into this issue, and I know you won’t like this answer, but try any of the following:

  • updating java

  • restarting your router

  • restarting your PC

  • restart Minecraft

  • reinstall Minecraft

  • try decreasing render distance

  • try using a different network if possible

Finally, if you are on Windows and you feel comfortable running terminal commands you could try the following:

  • Press the Windows key and r at the same time

  • In the box that appears, type:

    cmd
  • In the new terminal window, type the following:

    ipconfig /flushdns

With any luck, something in those lists should help you out.

  • Like I said, I know you won’t like the rapid fire list of possible solutions, but it is the best advice I can provide for such a broad issue.

While this is true, I would not classify it as a bug. Seems like it could have been a performance improvement, maybe.

[media: Screen Recording 2026-04-01 161147.mp4]

Hey! You just need to click the 3rd row, 2nd block with your painting! I’ve included a video to help illustrate this. Hope that helps! :)

I was not able to reproduce this issue. Could you provide a video of the issue in action?

I can confirm, this happened in my testing as well. I do agree that the expected result should be that the main hand item takes priority.

Can you provide a video of this in action? It could help diagnose what you are experiencing.

While I can understand why this might bother you, it is intentional. Not a bug.

Are you using datapacks by chance? I’ve personally run into issues updating a world’s version when datapacks are involved.

Additionally, could you say what version you are upgrading from? That could help diagnose what might be preventing the process from succeeding.

Are you using any resource packs? Can you provide a video of what you are experiencing for more context?

I understand your confusion based on the title of the button. Hopefully I can help convey what it is actually doing.

The “Directional Audio” setting switches the audio from “Classic Stereo” to an improved HRTF-based directional audio. Basically, this setting will make the game audio sound more believable by simulating the way sound is received by our ears from a specific point in space. Turning it off will use the default “Classic Stereo” option, which as you have experienced still has audio tied to a location in the game world.

Sounds in Minecraft are tied to a location. Turning off the “Directional Audio” setting will not change that fact.

Given this, maybe it could be argued that the button title is misleading. Perhaps an additional option could be given for mono audio as this would “turn off” directional audio as you understand it.

TL;DR The directional audio button toggles between two different kinds of stereo sound, both of which will have location based sound for things such as jukeboxes. Not a bug, but maybe misleading.

This is intentional behavior. In order for a mob’s drops to be affected by looting, their loot table must contain "function": "minecraft:enchanted_count_increase" which the warden’s does not.

Hey! Just wanted to point out that there’s an intentional amount of random variation that ranged mobs have when attacking. At shorter distances this isn’t as noticeable since the variation isn’t enough to make the mob miss. But, the greater the distance away, the more apparent the random variation becomes. This is intentional game balance to make ranged combat feel more fair.

That said, I did test your first command just to see if I was seeing the same thing, and it was similar. I was still being hit up to 28 blocks, but the frequency of successful hits had dropped significantly to the point where there was essentially no threat.

TL;DR I think this is intentional behavior to make the game more fair and fun for the average Minecraft player.

Load more comments