I can confirm that this happens on the Samsung Tab S7+ on version 1.21.100.
[media]You could try contacting mojang support about this issue.
Resetting* sorry
Did you try reseting your computer?
This is because soul speed (and frost walker) is applicable only in the `EquipmentSlot.FEET` slot, but horse armor is equipped in the `EquipmentSlot.BODY` slot.
Feather falling works only because it's applicable to all armor for some reason—if you equip a chestplate with feather falling, you'll see it still works.
It looks like there's a missing texture pack.
If you go into the world settings, check that both the required resource packs and behaviour packs are enabled.
Other than that, if you're looking for addons I'd recommend mcpedl.com for free addons and packs made by the community 🙂
I believe this is linked to MCPE-175700 and https://bugs.mojang.com/browse/MCPE-152734
Maybe an issue linked to Minecraft not using enough memory or accessing it right?
This isn't a bug, as the game reverted to the last autosave before your Xbox turned off. This is expected behaviour
@ThinkerMaker interesting. I'm pretty sure Image Map (software I'm using to add them to the game) downsamples them automatically, so I'm not sure if this is directly related but it's worth noting! Yeah let's hope it gets addressed sometime soon
This issue is really annoying. Trying to build a custom map for my friends and it uses maps to import images and make graphics.
Just hit the 3500 mark, and this exact issue started.
Please fix this Mojang!!
You mention using RTX resource packs - These are only available for RT-capable graphics cards.
Deferred Rendering is not locked to RTX cards.
I'd try it with this pack https://mcpedl.com/lynx-deferred-pbr/ and see if it is still an issue
Mojang should just make the censorship optional - It would solve the incorrect censorship, and at the end of the day me and my friends want to hang out and have fun.
It happens on Bedrock realms too. 2 of the possible 10 people were online, and we were in the same area. For each of us the game still let us move and place blocks, but we couldn't interact with anything. Shortly after, we were disconnected and the game rolled back 30mins of progress. World size is about 250MB, and we have a few resource packs enabled.
Had this bug a few days ago, made me really confused. Here are some screenshots I got from my Realm while using Defined PBR:
[media][media]Also something to note is that when I broke blocks, the block dropped but (visually) it stayed there and didn't break.
Another side note - I'm using a 3D texture pack over the RTX pack I was using, so if the textures look like they're ray tracing - they are actually just a custom x64 texture.
Installing BetterRTX seemed to fix the issue, haven't noticed it since.
This happens to me too, but with all versions of Minecraft Bedrock. My GPU (RTX 3070) usage sits between 1 - 50%, while my CPU (Ryzen 7 3700X) usage is constantly around 60 - 100% depending if I'm loading in new chunks. Ray Tracing only worsens this, and I get really low FPS because of it (50 to 20). I can use shaders on Java (10 chunks render distance) with an average of about 100fps.
However, the screenshots posted here don't seem accurate. On task manager (Under your GPU performance) select any dropdown and change it to "Graphics_1". Here you'll see that Minecraft is using about 20 - 30% of the GPU. Still nowhere near what it should be, though.
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Hope this helps (a little bit!)
Note that I'm not on the preview version, so my figures might differ slightly to yours!
I'm not sure if this relates to this, but I have a world where I am trying to animate a moving meteor.
I used the /clone command to move itself down y-1, and I put the command block on repeat. It moves a few times, but then stops (Expected result - Object should keep moving until it has reached world limits).
After a few minutes, breaking blocks have no animation, and you can't interact with any other blocks. I noticed at this point that my memory usage had hit 100% (32GB), taken up by Minecraft. Shortly after this, my disk usage peaked and my game crashed.
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No change with the JDK suggestions. It's still crashing when I try to load the world.
When going through a portal it break the spawner and stop’s working
Same problem for me but it’s been happening since v1.20.3 in my case.
Tested with multiple versions of Java and on a clean Ubuntu install; same issue.